Consalvo, Mia, 1969-

Real games : what's legitimate and what's not in contemporary video games / Mia Consalvo and Christopher A. Paul. - 1 PDF (224 pages). - Playful Thinking . - Playful thinking (Cambridge, Mass) .

Intro; Contents; On Thinking Playfully; Preface; Who Is Playing Not-Real Games?; Acknowledgments; Introduction: Welcome to the Discourse of the Real: Constituting the Boundaries of Games and Player; Real Game Studies?; Constitutive Rhetoric and the Creation of the Real; Prototype Theory; Our Analytic Lens; Chapter Breakdown; 1 -- Facebook Games Were Evil; A Game's Developer: Pedigree Matters; The Game Itself: Formal Elements; Payment Structures: Real Games and Real Dollars; Conclusion; 2 -- Developer Pedigree; Of Kings, Candy, and Sagas; Blizzard; Flappy Bird and an Outsider Indie Developer Conclusion3 -- The Game Itself; Length; Platform and Control Scheme; Social Richness and Perceived Difficulty; Conclusion; 4 -- The Rise of Free-to-Play Games; A (Selective) History of Purchasing Gameplay; Conclusion; Walking toward a Conclusion; Moving Past Walking; Notes; Preface; Introduction; Chapter 1; Chapter 2; Chapter 3; Chapter 4; Walking toward a Conclusion; Bibliography; Index

Restricted to subscribers or individual electronic text purchasers.

How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them.




Mode of access: World Wide Web

9780262353625


Video games--History.
Video games--Design.
Video games--Social aspects.
Video games industry--History.


Electronic books.
History.

GV1469.3 / .C6463 2019eb

794.8