Computers and Games 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers / [electronic resource] : edited by H. Jaap van den Herik, Yngvi Björnsson, Nathan S. Netanyahu. - 1st ed. 2006. - XIV, 334 p. online resource. - Theoretical Computer Science and General Issues, 3846 2512-2029 ; . - Theoretical Computer Science and General Issues, 3846 .

Efficient Control of Selective Simulations -- Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games -- Rediscovering *-Minimax Search -- *-Minimax Performance in Backgammon -- Associating Shallow and Selective Global Tree Search with Monte Carlo for 9 × 9 Go -- Learning to Estimate Potential Territory in the Game of Go -- An Improved Safety Solver for Computer Go -- Searching for Compound Goals Using Relevancy Zones in the Game of Go -- Rule-Tolerant Verification Algorithms for Completeness of Chinese-Chess Endgame Databases -- An External-Memory Retrograde Analysis Algorithm -- Generating an Opening Book for Amazons -- Building a World-Champion Arimaa Program -- Blockage Detection in Pawn Endings -- Dao: A Benchmark Game -- Incremental Transpositions -- Kayles on the Way to the Stars -- Searching over Metapositions in Kriegspiel -- The Relative History Heuristic -- Locally Informed Global Search for Sums of Combinatorial Games -- Current Challenges in Multi-player Game Search -- Preventing Look-Ahead Cheating with Active Objects -- Strategic Interactions in the TAC 2003 Supply Chain Tournament.

9783540324898

10.1007/11674399 doi


Computer science.
Computer science--Mathematics.
Discrete mathematics.
Numerical analysis.
Mathematical statistics.
Artificial intelligence.
Algorithms.
Computer Science.
Discrete Mathematics in Computer Science.
Numerical Analysis.
Probability and Statistics in Computer Science.
Artificial Intelligence.
Algorithms.

QA75.5-76.95

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