Advances in Computer Games 12th International Conference, ACG 2009, Pamplona, Spain, May 11-13, 2009, Revised Papers / [electronic resource] :
edited by H. Jaap van den Herik, Pieter Spronck.
- 1st ed. 2010.
- XIV, 233 p. 75 illus. online resource.
- Theoretical Computer Science and General Issues, 6048 2512-2029 ; .
- Theoretical Computer Science and General Issues, 6048 .
Adding Expert Knowledge and Exploration in Monte-Carlo Tree Search -- A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm -- Monte-Carlo Tree Search in Settlers of Catan -- Evaluation Function Based Monte-Carlo LOA -- Monte-Carlo Kakuro -- A Study of UCT and Its Enhancements in an Artificial Game -- Creating an Upper-Confidence-Tree Program for Havannah -- Randomized Parallel Proof-Number Search -- Hex, Braids, the Crossing Rule, and XH-Search -- Performance and Prediction: Bayesian Modelling of Fallible Choice in Chess -- Plans, Patterns, and Move Categories Guiding a Highly Selective Search -- 6-Man Chess and Zugzwangs -- Solving Kriegspiel Endings with Brute Force: The Case of KR vs. K -- Conflict Resolution of Chinese Chess Endgame Knowledge Base -- On Drawn K-In-A-Row Games -- Optimal Analyses for 3×n AB Games in the Worst Case -- Automated Discovery of Search-Extension Features -- Deriving Concepts and Strategies from Chess Tablebases -- Incongruity-Based Adaptive Game Balancing -- Data Assurance in Opaque Computations.
9783642129933
10.1007/978-3-642-12993-3 doi
Computer programming.
Algorithms.
Artificial intelligence.
Computer science.
Computer networks .
Computer science--Mathematics.
Discrete mathematics.
Programming Techniques.
Algorithms.
Artificial Intelligence.
Theory of Computation.
Computer Communication Networks.
Discrete Mathematics in Computer Science.
QA76.6-76.66
005.11
Adding Expert Knowledge and Exploration in Monte-Carlo Tree Search -- A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm -- Monte-Carlo Tree Search in Settlers of Catan -- Evaluation Function Based Monte-Carlo LOA -- Monte-Carlo Kakuro -- A Study of UCT and Its Enhancements in an Artificial Game -- Creating an Upper-Confidence-Tree Program for Havannah -- Randomized Parallel Proof-Number Search -- Hex, Braids, the Crossing Rule, and XH-Search -- Performance and Prediction: Bayesian Modelling of Fallible Choice in Chess -- Plans, Patterns, and Move Categories Guiding a Highly Selective Search -- 6-Man Chess and Zugzwangs -- Solving Kriegspiel Endings with Brute Force: The Case of KR vs. K -- Conflict Resolution of Chinese Chess Endgame Knowledge Base -- On Drawn K-In-A-Row Games -- Optimal Analyses for 3×n AB Games in the Worst Case -- Automated Discovery of Search-Extension Features -- Deriving Concepts and Strategies from Chess Tablebases -- Incongruity-Based Adaptive Game Balancing -- Data Assurance in Opaque Computations.
9783642129933
10.1007/978-3-642-12993-3 doi
Computer programming.
Algorithms.
Artificial intelligence.
Computer science.
Computer networks .
Computer science--Mathematics.
Discrete mathematics.
Programming Techniques.
Algorithms.
Artificial Intelligence.
Theory of Computation.
Computer Communication Networks.
Discrete Mathematics in Computer Science.
QA76.6-76.66
005.11