Game User Experience Evaluation (Record no. 52402)

000 -LEADER
fixed length control field 03345nam a22004935i 4500
001 - CONTROL NUMBER
control field 978-3-319-15985-0
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200420221247.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 150604s2015 gw | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9783319159850
-- 978-3-319-15985-0
082 04 - CLASSIFICATION NUMBER
Call Number 005.437
082 04 - CLASSIFICATION NUMBER
Call Number 4.019
245 10 - TITLE STATEMENT
Title Game User Experience Evaluation
300 ## - PHYSICAL DESCRIPTION
Number of Pages VIII, 285 p. 42 illus.
490 1# - SERIES STATEMENT
Series statement Human-Computer Interaction Series,
505 0# - FORMATTED CONTENTS NOTE
Remark 2 User Experience Evaluation Methods in the Games Development Life Cycle -- Video Game Development and User Experience -- Assessing the Core Elements of the Gaming Experience -- Game User Research and Physiological Game Evaluation.- Presence, Involvement and Flow in Digital Games -- Evaluating User Experience Factors using Experiments: Expressive Artificial Faces Embedded in Contexts -- Telemetry-Based Game Evaluation -- User Experience Design for Inexperienced Gamers: GAP - Game Approachability Principles -- A Heuristic Framework for Evaluating User Experience in Games -- Enabling Co-Located Physical Social Play: A Framework for Design and Evaluation -- Evaluating Exertion Games -- Beyond the Gamepad: HCI and Game Controller Design and Evaluation.
520 ## - SUMMARY, ETC.
Summary, etc Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience. Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience. Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.
700 1# - AUTHOR 2
Author 2 Bernhaupt, Regina.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://dx.doi.org/10.1007/978-3-319-15985-0
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cham :
-- Springer International Publishing :
-- Imprint: Springer,
-- 2015.
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-- text
-- txt
-- rdacontent
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-- computer
-- c
-- rdamedia
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-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer science.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- User interfaces (Computer systems).
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer graphics.
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer Science.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- User Interfaces and Human Computer Interaction.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer Graphics.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
-- 1571-5035
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-- ZDB-2-SCS

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