Interactive Multimedia Learning (Record no. 53210)

000 -LEADER
fixed length control field 03603nam a22005535i 4500
001 - CONTROL NUMBER
control field 978-3-319-10256-6
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200420221301.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 140905s2015 gw | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9783319102566
-- 978-3-319-10256-6
082 04 - CLASSIFICATION NUMBER
Call Number 621.382
100 1# - AUTHOR NAME
Author Konert, Johannes.
245 10 - TITLE STATEMENT
Title Interactive Multimedia Learning
Sub Title Using Social Media for Peer Education in Single-Player Educational Games /
300 ## - PHYSICAL DESCRIPTION
Number of Pages XXII, 220 p. 52 illus., 10 illus. in color.
490 1# - SERIES STATEMENT
Series statement Springer Theses, Recognizing Outstanding Ph.D. Research,
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Introduction -- Related Work -- Approach And Concept for Social Serious Games Creation -- Content Integration Model for Peer Tutoring -- Game Adaptation and Personalization Support -- Peer Group Formation for Learning -- Implemented Scenarios and Evaluation Results -- Conclusions and Outlook.
520 ## - SUMMARY, ETC.
Summary, etc This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of learners; (2) achieving digital implementation by using forms of interaction to change the course of educational games; and (3) providing digital support by fostering group-formation processes in educational situations to increase both the effects of educational games and knowledge exchange at the individual level. In addition to a systematic analysis of the relationship between software architecture, educational games and social media applications, the book also presents the implemented IT systems' architectures and algorithmic solutions as well as the resulting applicable evaluation findings from the field of interactive multimedia learning.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
General subdivision Data processing.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://dx.doi.org/10.1007/978-3-319-10256-6
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cham :
-- Springer International Publishing :
-- Imprint: Springer,
-- 2015.
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-- text
-- txt
-- rdacontent
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-- computer
-- c
-- rdamedia
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-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Engineering.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Education
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Applied mathematics.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Engineering mathematics.
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-- Educational technology.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Electrical engineering.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Educational psychology.
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Engineering.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Communications Engineering, Networks.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computers and Education.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Applications of Mathematics.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Educational Technology.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Pedagogic Psychology.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
-- 2190-5053
912 ## -
-- ZDB-2-ENG

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