Digital Creativity (Record no. 54045)
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000 -LEADER | |
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fixed length control field | 04298nam a22005055i 4500 |
001 - CONTROL NUMBER | |
control field | 978-1-4614-5749-7 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20200421111204.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 121205s2013 xxu| s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9781461457497 |
-- | 978-1-4614-5749-7 |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 005.7 |
245 10 - TITLE STATEMENT | |
Title | Digital Creativity |
Sub Title | Individuals, Groups, and Organizations / |
300 ## - PHYSICAL DESCRIPTION | |
Number of Pages | XIV, 154 p. |
490 1# - SERIES STATEMENT | |
Series statement | Integrated Series in Information Systems, |
505 0# - FORMATTED CONTENTS NOTE | |
Remark 2 | Creativity and Job Stress in the Korean ICT Industry: TMX and CHS as Antecedents -- Computer-Mediated Task Performance under Stress and Non-Stress Conditions: Emphasis on Physiological Approaches -- Pattern Analysis of the Creativity of a Digitalist Considering Its Antecedenets and Task Diversity: A Multi-Agent Simulation Approach -- A Creative Generation Task Under Stress: Comparison of a Stress Group with a Non-Stress Group -- Exploring the Revalation Process for Individual Creativity Based on Exploitation and Exploration: A Physiological Experiment Approach -- An Empirical Analysis of the Effect of Social and Emotional Intelligence on Individual Creativity through Exploitation and Exploration -- Scenario-Based Management of Team Creativity in Sensitivity Contexts: An Approach with a General Bayesian Network -- A Longitudinal Analysis of Team Creativity Evolution Patterns Based on Heterogeneity and Network Structure: An Approach with Agent-Based Modeling -- Examining the Effect of Short-Term Robot-Mediated Training for Creativity Education -- Towards the 'Digital Creativity of Action'. |
520 ## - SUMMARY, ETC. | |
Summary, etc | As the use of digital technology has grown, so necessarily has the body of research into its effects at the personal, group and organizational levels, but there is no one book that looks at how digital technology has specifically influenced creativity. Digital Creativity: Individuals, Groups, and Organizations discusses all spectrums of influence that digital technologies have on creativity from the individual, team, and organization level. This book offers a new kind of creativity model encompassing all three levels of creativity. It combines each level into a unified creativity framework in which organizations regardless of their industry types could benefit in reengineering their business processes as well as strategies. For this purpose, the book considers various factors that would affect creativity- individuals' digital efficacy, heterogeneity among members (i.e., age, gender, races, tenure, education, and culture, etc), CMC (Computer-Mediated Communication), task complexity, exploitation, exploration, culture, organizational learning capability, and knowledge networks among members. This book introduces a theorized and systematic glimpse into the exciting realm of digital creativity. It is organized with contents starting from individuals to teams and ultimately to organizations, each with various techniques and cases. Each chapter shows how individuals, teams, and organizations can become more creative through use of digital technologies. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
General subdivision | Data processing. |
700 1# - AUTHOR 2 | |
Author 2 | Lee, Kun Chang. |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | http://dx.doi.org/10.1007/978-1-4614-5749-7 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | eBooks |
264 #1 - | |
-- | New York, NY : |
-- | Springer New York : |
-- | Imprint: Springer, |
-- | 2013. |
336 ## - | |
-- | text |
-- | txt |
-- | rdacontent |
337 ## - | |
-- | computer |
-- | c |
-- | rdamedia |
338 ## - | |
-- | online resource |
-- | cr |
-- | rdacarrier |
347 ## - | |
-- | text file |
-- | |
-- | rda |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer science. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Information technology. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Business |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computers. |
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer Science. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Information Systems Applications (incl. Internet). |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Information Systems and Communication Service. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | IT in Business. |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE | |
-- | 1571-0270 ; |
912 ## - | |
-- | ZDB-2-SCS |
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