An Introduction to Computer Graphics for Artists (Record no. 54408)

000 -LEADER
fixed length control field 03407nam a22004935i 4500
001 - CONTROL NUMBER
control field 978-1-4471-5100-5
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200421111651.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 130502s2013 xxk| s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9781447151005
-- 978-1-4471-5100-5
082 04 - CLASSIFICATION NUMBER
Call Number 006.6
100 1# - AUTHOR NAME
Author Paquette, Andrew.
245 13 - TITLE STATEMENT
Title An Introduction to Computer Graphics for Artists
250 ## - EDITION STATEMENT
Edition statement 2nd ed. 2013.
300 ## - PHYSICAL DESCRIPTION
Number of Pages XXXVII, 322 p. 254 illus., 243 illus. in color.
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Preface -- Acknowledgements -- List of Figures -- List of Tables -- Introduction -- CG Basics -- Observation Skills -- Measurements -- Modeling 1: Polygons -- Resolution -- Optimization -- Validation -- Texture Coordinates (UVs) -- Shaders and Texturing -- Rendering -- Animation -- Modeling 2: NURBS -- Modeling 3: Advanced -- Industry Standards -- Appendix -- Glossary -- Index.
520 ## - SUMMARY, ETC.
Summary, etc An Introduction to Computer Graphics for Artists is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art Director for video games, Andrew Paquette draws on his experiences both as an artist and a manager. Far too often artists, even professionals, lack a basic understanding of the principles of computer graphics. The result is inefficiency and lower quality of work. This book addresses these issues by providing fundamental information in a university course format, with theoretical material, detailed illustrations, and projects to test the reader's understanding of the concepts covered. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist. All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://dx.doi.org/10.1007/978-1-4471-5100-5
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- London :
-- Springer London :
-- Imprint: Springer,
-- 2013.
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer science.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Arts.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer graphics.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Application software.
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer Science.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer Graphics.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Arts.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer Imaging, Vision, Pattern Recognition and Graphics.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer Appl. in Arts and Humanities.
912 ## -
-- ZDB-2-SCS

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