Bridging the Gap between Rendering and Simulation Frameworks (Record no. 55310)

000 -LEADER
fixed length control field 03481nam a22005295i 4500
001 - CONTROL NUMBER
control field 978-3-658-14401-2
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200421111837.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 160606s2016 gw | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9783658144012
-- 978-3-658-14401-2
082 04 - CLASSIFICATION NUMBER
Call Number 006.6
100 1# - AUTHOR NAME
Author Hempe, Nico.
245 10 - TITLE STATEMENT
Title Bridging the Gap between Rendering and Simulation Frameworks
Sub Title Concepts, Approaches and Applications for Modern Multi-Domain VR Simulation Systems /
300 ## - PHYSICAL DESCRIPTION
Number of Pages XI, 244 p. 215 illus., 45 illus. in color.
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Concepts of a Sustainable System Structure and a Modern Rendering Framework Based on a Central Semantic Database -- Rendering Techniques for Intuitive Data Visualizations and Optical Sensor Simulations -- A Broad Range of Practical eRobotics Applications.
520 ## - SUMMARY, ETC.
Summary, etc Taking into account aspects of semantic world models and graph databases, Nico Hempe presents concepts for a new class of modern Multi-Domain VR Simulation Systems based on the principles of the research field of eRobotics. Nico Hempe not only shows how to overcome structural differences between rendering and simulation frameworks to allow attractive and intuitive representations of the generated results, he also demonstrates ways to enable rendering-supported simulations. The outcome is an intuitive multi-purpose development tool for multiple applications, ranging from industrial domains over environmental scenarios up to space robotics. Contents Concepts of a Sustainable System Structure and a Modern Rendering Framework Based on a Central Semantic Database Rendering Techniques for Intuitive Data Visualizations and Optical Sensor Simulations A Broad Range of Practical eRobotics Applications Target Groups Researchers and students of real-time computer graphics, robotics and sensors Practitioners in the area of Virtual Reality and 3D simulation systems The Author As team leader and lead developer at the Institute for Man-Machine Interaction at the RWTH Aachen University, Nico Hempe has many years of practical experience in the areas of Virtual Reality and 3D simulation systems. His research work focuses on real-time rendering, data visualization and sensor simulation.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://dx.doi.org/10.1007/978-3-658-14401-2
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Wiesbaden :
-- Springer Fachmedien Wiesbaden :
-- Imprint: Springer Vieweg,
-- 2016.
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-- txt
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-- computer
-- c
-- rdamedia
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-- online resource
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347 ## -
-- text file
-- PDF
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650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer science.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer graphics.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Applied mathematics.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Engineering mathematics.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Control engineering.
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-- Robotics.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Mechatronics.
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer Science.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer Imaging, Vision, Pattern Recognition and Graphics.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Appl.Mathematics/Computational Methods of Engineering.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Control, Robotics, Mechatronics.
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-- ZDB-2-SCS

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