New Geometric Data Structures for Collision Detection and Haptics (Record no. 55817)

000 -LEADER
fixed length control field 03822nam a22004935i 4500
001 - CONTROL NUMBER
control field 978-3-319-01020-5
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200421111846.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 130712s2013 gw | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9783319010205
-- 978-3-319-01020-5
082 04 - CLASSIFICATION NUMBER
Call Number 003.3
100 1# - AUTHOR NAME
Author Weller, Ren�e.
245 10 - TITLE STATEMENT
Title New Geometric Data Structures for Collision Detection and Haptics
300 ## - PHYSICAL DESCRIPTION
Number of Pages XVI, 240 p.
490 1# - SERIES STATEMENT
Series statement Springer Series on Touch and Haptic Systems,
505 0# - FORMATTED CONTENTS NOTE
Remark 2  Series Editors' Foreword -- Preface -- Part I - That was Then, This is Now -- Introduction -- A Brief Overview of Collision Detection -- Part II - Algorithms and Data Structures -- Kinetic Data Structures for Collision Detection -- Sphere Packings for Arbitrary Objects -- Inner Sphere Trees -- Part III - Evaluation and Application -- Evaluation and Analysis of Collision Detection Algorithms -- Applications -- Part IV - Every End is Just a New Beginning -- Epilogue.
520 ## - SUMMARY, ETC.
Summary, etc  Starting with novel algorithms for optimally updating bounding volume hierarchies of objects undergoing arbitrary deformations, the author presents a new data structure that allows, for the first time, the computation of the penetration volume. The penetration volume is related to the water displacement of the overlapping region, and thus corresponds to a physically motivated and continuous force. The practicability of the approaches used is shown by realizing new applications in the field of robotics and haptics, including a user study that evaluates the influence of the degrees of freedom in complex haptic interactions. New Geometric Data Structures for Collision Detection and Haptics closes by proposing an open source benchmarking suite that evaluates both the performance and the quality of the collision response in order to guarantee a fair comparison of different collision detection algorithms. Required in the fields of computer graphics, physically-based simulations, computer animations, robotics and haptics, collision detection is a fundamental problem that arises every time we interact with virtual objects. Some of the open challenges associated with collision detection include the handling of deformable objects, the stable computation of physically-plausible contact information, and the extremely high frequencies that are required for haptic rendering. New Geometric Data Structures for Collision Detection and Haptics presents new solutions to all of these challenges, and will prove to be a valuable resource for researchers and practitioners of collision detection in the haptics, robotics and computer graphics and animation domains.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://dx.doi.org/10.1007/978-3-319-01020-5
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Heidelberg :
-- Springer International Publishing :
-- Imprint: Springer,
-- 2013.
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer science.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- User interfaces (Computer systems).
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer simulation.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Algorithms.
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer Science.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Simulation and Modeling.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Algorithms.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- User Interfaces and Human Computer Interaction.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
-- 2192-2977
912 ## -
-- ZDB-2-SCS

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