Mathematics for Computer Graphics (Record no. 56408)

000 -LEADER
fixed length control field 03346nam a22004935i 4500
001 - CONTROL NUMBER
control field 978-1-4471-6290-2
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200421112037.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 131207s2014 xxk| s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9781447162902
-- 978-1-4471-6290-2
082 04 - CLASSIFICATION NUMBER
Call Number 006.6
100 1# - AUTHOR NAME
Author Vince, John.
245 10 - TITLE STATEMENT
Title Mathematics for Computer Graphics
250 ## - EDITION STATEMENT
Edition statement 4th ed. 2014.
300 ## - PHYSICAL DESCRIPTION
Number of Pages XVII, 391 p. 282 illus.
490 1# - SERIES STATEMENT
Series statement Undergraduate Topics in Computer Science,
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Preface -- Mathematics -- Numbers -- Algebra -- Trigonometry -- Coordinate Systems -- Vector -- Transforms -- Interpolation -- Curves and Patches -- Analytic Geometry -- Barycentric Coordinates -- Geometric Algebra -- Calculus: Derivatives -- Calculus: Integration -- Worked Examples -- Conclusion -- Index.
520 ## - SUMMARY, ETC.
Summary, etc John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics in this updated and expanded fourth edition. The first four chapters revise number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, transforms, interpolation, 3D curves and patches, analytic geometry, and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, and the last two chapters provide an introduction to differential and integral calculus, with an emphasis on geometry. Mathematics for Computer Graphics covers all of the key areas of the subject, including: Number sets Algebra Trigonometry Coordinate systems Transforms Quaternions Interpolation Curves and surfaces Analytic geometry Barycentric coordinates Geometric algebra Differential calculus Integral calculus This fourth edition contains over 120 worked examples and over 270 illustrations, which are central to the author's descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software, and setting the scene for further reading of more advanced books and technical research papers.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
General subdivision Mathematics.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://dx.doi.org/10.1007/978-1-4471-6290-2
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- London :
-- Springer London :
-- Imprint: Springer,
-- 2014.
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer science.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer graphics.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer science
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer mathematics.
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer Science.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer Graphics.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Mathematical Applications in Computer Science.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
-- 1863-7310
912 ## -
-- ZDB-2-SCS

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