Human-Experiential Design of Presence in Everyday Blended Reality (Record no. 56666)
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000 -LEADER | |
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fixed length control field | 03270nam a22004815i 4500 |
001 - CONTROL NUMBER | |
control field | 978-3-319-30334-5 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20200421112042.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 160503s2016 gw | s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9783319303345 |
-- | 978-3-319-30334-5 |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 005.437 |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 4.019 |
100 1# - AUTHOR NAME | |
Author | Waterworth, John. |
245 10 - TITLE STATEMENT | |
Title | Human-Experiential Design of Presence in Everyday Blended Reality |
Sub Title | Living in the Here and Now / |
300 ## - PHYSICAL DESCRIPTION | |
Number of Pages | XI, 105 p. 23 illus. |
490 1# - SERIES STATEMENT | |
Series statement | Human-Computer Interaction Series, |
505 0# - FORMATTED CONTENTS NOTE | |
Remark 2 | Part I - Living in Mixed Reality -- Introduction: Divided Presence in Mixed Reality -- The Problems of Design -- Part II - Human-Experiential Design -- The Foundations of Human-experiential Design.-Designing with Blends -- Bridging Contextual Gaps with Blended Reality Spaces -- Part III - Blending Reality.-Designing Blended Reality Spaces -- Acting and Interacting in the Here and Now -- Index. |
520 ## - SUMMARY, ETC. | |
Summary, etc | This book explores how our lives and social interactions have become split between two intertwined, but not integrated, realities: the physical and the digital. Our sense of presence in the here and now has become fragmented, and yet earlier design approaches reinforced the problem, rather than leading to improvements. The authors address these issues by laying out a new human computer interaction (HCI) design approach - human-experiential design - rooted in a return to first principles of how people understand the world, both consciously and unconsciously. The application of this approach to the design of blended reality spaces is described in detail. Examples and scenarios of designing them to overcome the problems inherent in a variety of mixed reality settings are provided. Human-Experiential Design of Presence in Everyday Blended Reality will appeal to undergraduate and graduate students and researchers in interaction design, psychology, HCI and computer application studies, as well as practicing interaction designers and computer professionals. It will also be of interest to communication, media and urban design students, and to all readers with an interest in the technology-mediated future. |
700 1# - AUTHOR 2 | |
Author 2 | Hoshi, Kei. |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | http://dx.doi.org/10.1007/978-3-319-30334-5 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | eBooks |
264 #1 - | |
-- | Cham : |
-- | Springer International Publishing : |
-- | Imprint: Springer, |
-- | 2016. |
336 ## - | |
-- | text |
-- | txt |
-- | rdacontent |
337 ## - | |
-- | computer |
-- | c |
-- | rdamedia |
338 ## - | |
-- | online resource |
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-- | rdacarrier |
347 ## - | |
-- | text file |
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-- | rda |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer science. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | User interfaces (Computer systems). |
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer Science. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | User Interfaces and Human Computer Interaction. |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE | |
-- | 1571-5035 |
912 ## - | |
-- | ZDB-2-SCS |
No items available.