Guide to Dynamic Simulations of Rigid Bodies and Particle Systems (Record no. 57017)

000 -LEADER
fixed length control field 03882nam a22004455i 4500
001 - CONTROL NUMBER
control field 978-1-4471-4417-5
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200421112048.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 121009s2013 xxk| s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9781447144175
-- 978-1-4471-4417-5
082 04 - CLASSIFICATION NUMBER
Call Number 003.3
100 1# - AUTHOR NAME
Author Coutinho, Murilo G.
245 10 - TITLE STATEMENT
Title Guide to Dynamic Simulations of Rigid Bodies and Particle Systems
300 ## - PHYSICAL DESCRIPTION
Number of Pages XIV, 402 p.
490 1# - SERIES STATEMENT
Series statement Simulation Foundations, Methods and Applications,
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Dynamic Simulations -- Hierarchical Representation of 3D Polyhedra -- Particle Systems -- Rigid-Body Systems -- Articulated Rigid-Body Systems -- Useful 3D Geometric Constructions -- Numerical Solution of Ordinary Differential Equations of Motion Quaternions -- Rigid-Body Mass Properties -- Useful Time Derivatives -- Convex Decomposition of 3D Polyhedra -- Constructing Signed Distance Fields for 3D Polyhedra -- Conservative Time Advancement for Convex Objects -- The Linear-Complementarity Problem.
520 ## - SUMMARY, ETC.
Summary, etc Physically based modeling is widely used within the fields of computer graphics and mechanical engineering for complex systems that are difficult to analyze using conventional mechanics theory. This book presents a comprehensive introduction to the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The book focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Opening with an overview of the independent modules constituting a simulation engine, the text then provides detailed explanations for each technique, with more complex mathematical algorithms and associated implementations included in the second part of the book. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor. Topics and features: Examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world Discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects, including a derivation of the conservative time advancement algorithm Describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts Presents techniques that can be used to dynamically simulate articulated rigid bodies Concludes each chapter with exercises, ranging from issues of algorithm enhancements to alternative approaches that complement the algorithms discussed in the book Practical and easy-to-follow, this hands-on guide/reference is essential reading for software developers involved in computer graphics, computer animation, and computer-aided mechanical design and modeling.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://dx.doi.org/10.1007/978-1-4471-4417-5
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- London :
-- Springer London :
-- Imprint: Springer,
-- 2013.
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer science.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer simulation.
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer Science.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Simulation and Modeling.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
-- 2195-2817
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-- ZDB-2-SCS

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