Design for Experience (Record no. 57445)
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000 -LEADER | |
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fixed length control field | 03176nam a22005175i 4500 |
001 - CONTROL NUMBER | |
control field | 978-3-319-14304-0 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20200421112222.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 150317s2015 gw | s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9783319143040 |
-- | 978-3-319-14304-0 |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 005.437 |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 4.019 |
100 1# - AUTHOR NAME | |
Author | Kim, Jinwoo. |
245 10 - TITLE STATEMENT | |
Title | Design for Experience |
Sub Title | Where Technology Meets Design and Strategy / |
300 ## - PHYSICAL DESCRIPTION | |
Number of Pages | XVIII, 211 p. 74 illus. |
490 1# - SERIES STATEMENT | |
Series statement | Human-Computer Interaction Series, |
505 0# - FORMATTED CONTENTS NOTE | |
Remark 2 | Preface -- Acknowledgements.- A Real Experience -- The Three Threads of Experience -- Fundamentals for Achieving the Balance of Experience -- Creative Conflicts and Dynamic Balancing -- Design for Senseful Experience -- Design for Valuable Experience -- Design for Harmonious Experience -- Design for the Next Experience -- Epilogue. |
520 ## - SUMMARY, ETC. | |
Summary, etc | Presents a strategic perspective and design methodology that guide the process of developing digital products and services that provide 'real experience' to users. Only when the material experienced runs its course to fulfilment is it then regarded as 'real experience' that is distinctively senseful, evaluated as valuable, and harmoniously related to others. Based on the theoretical background of human experience, the book focuses on these three questions: How can we understand the current dominant designs of digital products and services? What are the user experience factors that are critical to provide the real experience? What are the important HCI design elements that can effectively support the various UX factors that are critical to real experience? Design for Experience is intended for people who are interested in the experiences behind the way we use our products and services, for example designers and students interested in interaction, visual graphics and information design or practitioners and entrepreneurs in pursuit of new products or service-based start-ups. |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | http://dx.doi.org/10.1007/978-3-319-14304-0 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | eBooks |
264 #1 - | |
-- | Cham : |
-- | Springer International Publishing : |
-- | Imprint: Springer, |
-- | 2015. |
336 ## - | |
-- | text |
-- | txt |
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337 ## - | |
-- | computer |
-- | c |
-- | rdamedia |
338 ## - | |
-- | online resource |
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347 ## - | |
-- | text file |
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-- | rda |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer science. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | User interfaces (Computer systems). |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer graphics. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Multimedia systems. |
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer Science. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | User Interfaces and Human Computer Interaction. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Media Design. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer Imaging, Vision, Pattern Recognition and Graphics. |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE | |
-- | 1571-5035 |
912 ## - | |
-- | ZDB-2-SCS |
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