Physical Play and Children's Digital Games (Record no. 57709)

000 -LEADER
fixed length control field 03366nam a22005415i 4500
001 - CONTROL NUMBER
control field 978-3-319-42875-8
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200421112226.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 161128s2016 gw | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9783319428758
-- 978-3-319-42875-8
082 04 - CLASSIFICATION NUMBER
Call Number 005.437
082 04 - CLASSIFICATION NUMBER
Call Number 4.019
100 1# - AUTHOR NAME
Author Madej, Krystina.
245 10 - TITLE STATEMENT
Title Physical Play and Children's Digital Games
300 ## - PHYSICAL DESCRIPTION
Number of Pages XII, 89 p. 48 illus., 40 illus. in color.
490 1# - SERIES STATEMENT
Series statement SpringerBriefs in Computer Science,
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Introduction -- Play -- Child Development -- Toys and Games -- Engaging Young Children in Physical Play.
520 ## - SUMMARY, ETC.
Summary, etc Play engages humans cognitively, emotionally, and physically at all ages. Using a historical framework, and focusing on play as represented by material artifacts such as toys and games, this book explores play as a form of somatic engagement that reflects cultural attitudes about development and learning as these have evolved over time in western culture. Theorists in the twentieth century such as Klein and Winnicott, Huizinga and Callois, Piaget, Bruner and Vygotsy brought different perspectives to our understanding of play's role in our society. In particular, Vygotsky's theories about process provide insight into how children attend to learning and assimilate new information. The increasing use of digital media as both an entertainment and learning environment at ever-younger ages, is generating new discussions about the nature and value of play in children's development, in particular, physical, or somatic play. The emphasis on games intended for children necessitates a discussion of the cognitive, behavioral, and neuroscience that supports play activities and physical engagement as a crucial aspect of development. The book then looks at the trajectory of digital games in contemporary culture and explores whether these artifacts (whether intended for learning or entertainment) have extended or are curtailing boundaries of somatic engagement. Finally, the book discusses alternative play and game design and, speculates on the future of new media play artifacts.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://dx.doi.org/10.1007/978-3-319-42875-8
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cham :
-- Springer International Publishing :
-- Imprint: Springer,
-- 2016.
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer science.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- User interfaces (Computer systems).
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Multimedia systems.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Well-being.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Children.
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer Science.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- User Interfaces and Human Computer Interaction.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Media Design.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Early Childhood Education.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Child Well-being.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
-- 2191-5768
912 ## -
-- ZDB-2-SCS

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