Tangible Interactive Systems (Record no. 57969)

000 -LEADER
fixed length control field 03314nam a22005415i 4500
001 - CONTROL NUMBER
control field 978-3-319-30270-6
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200421112231.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 160421s2016 gw | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9783319302706
-- 978-3-319-30270-6
082 04 - CLASSIFICATION NUMBER
Call Number 005.437
082 04 - CLASSIFICATION NUMBER
Call Number 4.019
100 1# - AUTHOR NAME
Author Boy, Guy Andr�e.
245 10 - TITLE STATEMENT
Title Tangible Interactive Systems
Sub Title Grasping the Real World with Computers /
300 ## - PHYSICAL DESCRIPTION
Number of Pages XII, 212 p. 61 illus., 38 illus. in color.
490 1# - SERIES STATEMENT
Series statement Human-Computer Interaction Series,
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Preface -- Introduction -- Looking for Tangibility -- Concepts and Tools for Designers -- Innovation -- Complexity -- Flexibility -- Maturity -- Stability -- Sustainability -- Arts -- Conclusion.
520 ## - SUMMARY, ETC.
Summary, etc Distinguishing between tangible user interfaces (TUI) and tangible interactive systems (TISs),this book takes into account not only the user interfaces but also looks at how interaction can be enabled by using digital information through the physical environment. TISs go far beyond the concept of tangible user interfaces, addressing large complex systems in the framework of human-centred design and putting the human at the center of the design process from the start. How can human-centered designers grasp the real world with computers? This question is explored by looking at concepts such as innovation, complexity, flexibility, maturity, stability, sustainability and art to see whether we can assess both physical and figurative tangibility during the design process before product delivery. Concepts like creativity, design thinking and team spirit are fundamental to TIS's human-centered design, and are presented together with human-systems integration (HSI), agile development and formative evaluations to build a greater understanding of this new area of research. Tangible Interactive Systems would be an essential read to designers, academics and other professionals concerned with product design within HCI, industrial design, virtual engineering and other related areas.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://dx.doi.org/10.1007/978-3-319-30270-6
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cham :
-- Springer International Publishing :
-- Imprint: Springer,
-- 2016.
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer science.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Software engineering.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- User interfaces (Computer systems).
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer simulation.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Graphic design.
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer Science.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- User Interfaces and Human Computer Interaction.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Software Engineering.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Interaction Design.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Simulation and Modeling.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
-- 1571-5035
912 ## -
-- ZDB-2-SCS

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