Fusion of Smart, Multimedia and Computer Gaming Technologies (Record no. 58503)

000 -LEADER
fixed length control field 03682nam a22005295i 4500
001 - CONTROL NUMBER
control field 978-3-319-14645-4
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200421112545.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 150211s2015 gw | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9783319146454
-- 978-3-319-14645-4
082 04 - CLASSIFICATION NUMBER
Call Number 006.3
245 10 - TITLE STATEMENT
Title Fusion of Smart, Multimedia and Computer Gaming Technologies
Sub Title Research, Systems and Perspectives /
300 ## - PHYSICAL DESCRIPTION
Number of Pages XI, 205 p. 81 illus., 6 illus. in color.
490 1# - SERIES STATEMENT
Series statement Intelligent Systems Reference Library,
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Advances in Smart, Multimedia and Computer Gaming Technologies -- Smart Gamification and Smart Serious Games -- Fusion of Secure IPsec-based Virtual Private Network, Mobile Computing and Rich Multimedia Technology -- Teaching and Promoting Smart Internet of Things Solutions Using the Serious-Game Approach -- Evaluation of Student Knowledge Using an e-Learning Framework -- The iTEC Eduteka -- 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording and Replaying Technologies -- Fusion of Multimedia and Mobile Technology in Audioguides for Museums and Exhibitions.
520 ## - SUMMARY, ETC.
Summary, etc   This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:   �         Smart Gamification and Smart Serious Games. �         Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. �         Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. �         Evaluation of Student Knowledge using an e-Learning Framework. �         The iTEC Eduteka. �         3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. �         Fusion of multimedia and mobile technology in audioguides for Museums and Exhibitions: from Bluetooth Push to Web Pull. The book is directed to researchers, students and software developers working in the areas of education and information technologies.  .
700 1# - AUTHOR 2
Author 2 Sharma, Dharmendra.
700 1# - AUTHOR 2
Author 2 Favorskaya, Margarita.
700 1# - AUTHOR 2
Author 2 Jain, Lakhmi C.
700 1# - AUTHOR 2
Author 2 Howlett, Robert J.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://dx.doi.org/10.1007/978-3-319-14645-4
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cham :
-- Springer International Publishing :
-- Imprint: Springer,
-- 2015.
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Engineering.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Artificial intelligence.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Multimedia systems.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computational intelligence.
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Engineering.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computational Intelligence.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Artificial Intelligence (incl. Robotics).
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Media Design.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
-- 1868-4394 ;
912 ## -
-- ZDB-2-ENG

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