Mobile 3D graphics SoC : (Record no. 59666)

000 -LEADER
fixed length control field 06175nam a2200949 i 4500
001 - CONTROL NUMBER
control field 5676102
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200421114119.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 151221s2010 njua ob 001 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9780470823798
-- ebook
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
-- cloth
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
-- cloth
082 00 - CLASSIFICATION NUMBER
Call Number 621.3815
245 00 - TITLE STATEMENT
Title Mobile 3D graphics SoC :
Sub Title from algorithm to chip /
300 ## - PHYSICAL DESCRIPTION
Number of Pages 1 PDF (x, 327 pages) :
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Preface -- 1 Introduction -- 1.1 Mobile 3D Graphics -- 1.2 Mobile Devices and Design Challenges -- 1.2.1 Mobile Computing Power -- 1.2.2 Mobile Display Devices -- 1.2.3 Design Challenges -- 1.3 Introduction to SoC Design -- 1.4 About this Book -- 2 Application Platform -- 2.1 SoC Design Paradigms -- 2.1.1 Platform and Set-based Design -- 2.1.2 Modeling: Memory and Operations -- 2.2 System Architecture -- 2.2.1 Reference Machine and API -- 2.2.2 Communication Architecture Design -- 2.2.3 System Analysis -- 2.3 Low-power SoC Design -- 2.3.1 CMOS Circuit-level Low-power Design -- 2.3.2 Architecture-level Low-power Design -- 2.3.3 System-level Low-power Design -- 2.4 Network-on-Chip based SoC -- 2.4.1 Network-on-Chip Basics -- 2.4.2 NoC Design Considerations -- 2.4.3 Case Studies of Chip Implementation -- 3 Introduction to 3D Graphics -- 3.1 The 3D Graphics Pipeline -- 3.1.1 The Application Stage -- 3.1.2 The Geometry Stage -- 3.1.3 The Rendering Stage -- 3.2 Programmable 3D Graphics -- 3.2.1 Programmable Graphics Pipeline -- 3.2.2 Shader Models -- 4 Mobile 3D Graphics -- 4.1 Principles of Mobile 3D Graphics -- 4.1.1 Application Challenges -- 4.1.2 Design Principles -- 4.2 Mobile 3D Graphics APIs -- 4.2.1 KAIST MobileGL -- 4.2.2 Khronos OpenGL-ES -- 4.2.3 Microsoft's Direct3D-Mobile -- 4.3 Summary and Future Directions -- 5 Mobile 3D Graphics SoC -- 5.1 Low-power Rendering Processor -- 5.1.1 Early Depth Test -- 5.1.2 Logarithmic Datapaths -- 5.1.3 Low-power Texture Unit -- 5.1.4 Tile-based Rendering -- 5.1.5 Texture Compression -- 5.1.6 Texture Filtering and Anti-aliasing -- 5.2 Low-power Shader -- 5.2.1 Vertex Cache -- 5.2.2 Low-power Register File -- 5.2.3 Mobile Unified Shader -- 6 Real Chip Implementations -- 6.1 KAIST RAMP Architecture -- 6.1.1 RAMP-IV -- 6.1.2 RAMP-V -- 6.1.3 RAMP-VI -- 6.1.4 RAMP-VII -- 6.2 Industry Architecture -- 6.2.1 nVidia Mobile GPU - SC10 and Tegra -- 6.2.2 Sony PSP -- 6.2.3 Imagination Technology MBX/SGX -- 7 Low-power Rasterizer Design.
505 8# - FORMATTED CONTENTS NOTE
Remark 2 7.1 Target System Architecture -- 7.2 Summary of Performance and Features -- 7.3 Block Diagram of the Rasterizer -- 7.4 Instruction Set Architecture (ISA) -- 7.5 Detailed Design with Register Transfer Level Code -- 7.5.1 Rasterization Top Block -- 7.5.2 Pipeline Architecture -- 7.5.3 Main Controller Design -- 7.5.4 Rasterization Core Unit -- 8 The Future of Mobile 3D Graphics -- 8.1 Game and Mapping Applications Involving Networking -- 8.2 Moves Towards More User-centered Applications -- 8.3 Final Remarks -- Appendix Verilog HDL Design -- A.1 Introduction to Verilog Design -- A.2 Design Level -- A.2.1 Behavior Level -- A.2.2 Register Transfer Level -- A.2.3 Gate Level -- A.3 Design Flow -- A.3.1 Specification -- A.3.2 High-level Design -- A.3.3 Low-level Design -- A.3.4 RTL Coding -- A.3.5 Simulation -- A.3.6 Synthesis -- A.3.7 Placement and Routing -- A.4 Verilog Syntax -- A.4.1 Modules -- A.4.2 Logic Values and Numbers -- A.4.3 Data Types -- A.4.4 Operators -- A.4.5 Assignment -- A.4.6 Ports and Connections -- A.4.7 Expressions -- A.4.8 Instantiation -- A.4.9 Miscellaneous -- A.5 Example of Four-bit Adder with Zero Detection -- A.6 Synthesis Scripts -- Glossaries -- Index.
700 1# - AUTHOR 2
Author 2 Woo, Jeong-Ho.
856 42 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=5676102
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Singapore ;
-- John Wiley & Sons,
-- c2010.
264 #2 -
-- [Piscataqay, New Jersey] :
-- IEEE Xplore,
-- [2010]
336 ## -
-- text
-- rdacontent
337 ## -
-- electronic
-- isbdmedia
338 ## -
-- online resource
-- rdacarrier
588 ## -
-- Description based on PDF viewed 12/21/2015.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer graphics.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Mobile computing.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Systems on a chip.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Three-dimensional display systems.
695 ## -
-- Algorithm design and analysis
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-- Asia
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-- Bandwidth
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-- Cognition
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-- Computer architecture
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-- Digital systems
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-- Games
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-- Geometry
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-- Graphics
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-- Graphics processing unit
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-- Hardware
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-- Hardware design languages
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-- Indexes
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-- Light sources
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-- Lighting
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-- Logic gates
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-- Memory management
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-- Microprocessors
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-- Mobile communication
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-- Mobile computing
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-- Mobile handsets
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-- Multimedia communication
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-- Pipelines
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-- Pixel
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-- Power demand
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-- Random access memory
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-- Registers
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-- Rendering (computer graphics)
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-- Software
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-- Solid modeling
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-- System-on-a-chip
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-- Terminology
695 ## -
-- Three dimensional displays

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