Internet of augmented Me, I. AM : (Record no. 68338)

000 -LEADER
fixed length control field 05158cam a2200577Ia 4500
001 - CONTROL NUMBER
control field on1202479686
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220711203148.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 201031s2020 enk ob 001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9781119779902
-- (electronic bk. : oBook)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 1119779901
-- (electronic bk. : oBook)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 1119779898
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9781119779896
-- (electronic bk.)
029 1# - (OCLC)
OCLC library identifier AU@
System control number 000068434285
082 04 - CLASSIFICATION NUMBER
Call Number 006.8
100 1# - AUTHOR NAME
Author Duvaut, Patrick.
245 10 - TITLE STATEMENT
Title Internet of augmented Me, I. AM :
Sub Title empowering innovation for a new sustainable future /
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication London :
Publisher ISTE, Ltd. ;
Place of publication Hobokn :
Publisher Wiley,
Year of publication 2020.
300 ## - PHYSICAL DESCRIPTION
Number of Pages 1 online resource (241 p.)
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Cover -- Title Page -- Copyright Page -- Contents -- Forewords -- Introduction -- About the Authors -- Acknowledgements -- Chapter 1 With the Internet of Augmented Me, a New Wave of Innovation is Coming, Which Will Change Everything -- 1.1. The Internet of Augmented Me: new technologies, new jobs, new business -- 1.2. Characteristics of the Internet of Augmented Me -- 1.2.1. Building trust and autonomy -- 1.2.2. The digital twin -- 1.2.3. The interaction with objects, ATAWAD (AnyTime, AnyWhere, Any Device) -- 1.2.4. Massive decentralization of everything -- 1.2.5. Unimedia and open marketing
505 8# - FORMATTED CONTENTS NOTE
Remark 2 1.2.6. The robot coach -- 1.2.7. The unification of communities -- 1.2.8. Anonymous personalization -- 1.3. Towards business platforms and subscriptions -- 1.4. Examples of business sectors that will be impacted by I.AM -- 1.5. Business model of the Internet of Augmented Me -- 1.5.1. Reminder of the definition of a business model -- 1.5.2. Main features of the business model of I.AM -- 1.5.3. Customer segmentation -- 1.5.4. Relationship with company customers -- 1.5.5. Distribution channels of supply, products and services -- 1.5.6. Customer adherence to company values and brand
505 8# - FORMATTED CONTENTS NOTE
Remark 2 1.5.7. Value proposal -- 1.5.8. Main company partners -- 1.5.9. Key company resources -- 1.5.10. Business cost structure -- 1.5.11. Company income -- 1.6. Glossary -- Chapter 2 The Patterns of the Internet of Augmented Me -- 2.1. Why patterns? -- 2.2. "Zero everything economy" -- 2.2.1. The problem -- 2.2.2. The solution -- 2.2.3. Consumer advantages -- 2.3. "Shazamization of everything" -- 2.3.1. The problem -- 2.3.2. The solution -- 2.3.3. Consumer advantages -- 2.4. Consumerization of everything -- 2.4.1. The problem -- 2.4.2. The solution -- 2.4.3. Consumers' advantages
505 8# - FORMATTED CONTENTS NOTE
Remark 2 2.5. Business as a Game -- 2.5.1. The problem -- 2.5.2. The solution -- 2.5.3. Consumer advantages -- 2.6. Virtualization of everything, the era of digital twins -- 2.6.1. The problem -- 2.6.2. The solution -- 2.6.3. Consumer advantages -- 2.7. The technology disappears -- 2.7.1. The problem -- 2.7.2. The solution -- 2.7.3. Consumer advantages -- 2.8. Nature as a source of inspiration -- 2.8.1. The problem -- 2.8.2. The solution -- 2.8.3. Consumer advantages -- 2.9. BOTization of Everything, "Build to Order for Me" -- 2.9.1. The problem -- 2.9.2. The solution -- 2.9.3. Customer advantages
505 8# - FORMATTED CONTENTS NOTE
Remark 2 2.10. Decentralization of everything -- 2.10.1. The problem -- 2.10.2. The solution -- 2.10.3. Consumer advantages -- 2.11. Automation of everything -- 2.11.1. The problem -- 2.11.2. The solution -- 2.11.3. Consumer advantages -- 2.12. Patterns are linked together, they are design compasses of the Internet of Augmented Me -- Chapter 3 Edge Computing for Processing and Connectivity in the World of Internet of Augmented Me -- 3.1. Edge computing -- 3.1.1. Summary -- 3.1.2. Edge computing is a fundamental non-visible part of online services
500 ## - GENERAL NOTE
Remark 1 3.1.3. From the past to now, edge computing is a natural evolution.
700 1# - AUTHOR 2
Author 2 Dalloz, Xavier.
700 1# - AUTHOR 2
Author 2 Menga, David.
700 1# - AUTHOR 2
Author 2 Koehl, P. F.
700 1# - AUTHOR 2
Author 2 Chriqui, Vidal.
700 1# - AUTHOR 2
Author 2 Brill, Joerg.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://doi.org/10.1002/9781119779902
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
588 0# -
-- Description based on online resource, title from digital title page (viewed on April 1, 2021).
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Augmented reality.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Internet of things.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Electronic books.
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1
-- COMPUTERS / Computer Engineering.
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Electronic books.
-- (OCoLC)fst00906854
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Augmented reality.
-- (OCoLC)fst01741874
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Internet of things.
-- (OCoLC)fst01894151
994 ## -
-- C0
-- DG1

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