Chess metaphors : (Record no. 73017)
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000 -LEADER | |
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fixed length control field | 03027nam a2200493 i 4500 |
001 - CONTROL NUMBER | |
control field | 6267362 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20220712204641.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 151223s2012 mau ob 001 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 026225915X |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9780262259156 |
-- | ebook |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
-- | electronic |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
-- | |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 794.101/9 |
100 1# - AUTHOR NAME | |
Author | Rasskin-Gutman, Diego, |
245 10 - TITLE STATEMENT | |
Title | Chess metaphors : |
Sub Title | artificial intelligence and the human mind / |
300 ## - PHYSICAL DESCRIPTION | |
Number of Pages | 1 PDF (xx, 205 pages). |
520 ## - SUMMARY, ETC. | |
Summary, etc | When we play the ancient and noble game of chess, we grapple with ideas about honesty, deceitfulness, bravery, fear, aggression, beauty, and creativity, which echo (or allow us to depart from) the attitudes we take in our daily lives. Chess is an activity in which we deploy almost all our available cognitive resources; therefore, it makes an ideal laboratory for investigation into the workings of the mind. Indeed, research into artificial intelligence (AI) has used chess as a model for intelligent behavior since the 1950s. In Chess Metaphors, Diego Rasskin-Gutman explores fundamental questions about memory, thought, emotion, consciousness, and other cognitive processes through the game of chess, using the moves of thirty-two pieces over sixty-four squares to map the structural and functional organization of the brain. Rasskin-Gutman focuses on the cognitive task of problem solving, exploring it from the perspectives of both biology and AI. Examining AI researchers' efforts to program a computer that could beat a flesh-and-blood grandmaster (and win a world chess championship), he finds that the results fall short when compared to the truly creative nature of the human mind. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
General subdivision | Psychological aspects. |
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
General subdivision | Chess. |
856 42 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267362 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | eBooks |
264 #1 - | |
-- | Cambridge, Massachusetts : |
-- | MIT Press, |
-- | c2009. |
264 #2 - | |
-- | [Piscataqay, New Jersey] : |
-- | IEEE Xplore, |
-- | [2012] |
336 ## - | |
-- | text |
-- | rdacontent |
337 ## - | |
-- | electronic |
-- | isbdmedia |
338 ## - | |
-- | online resource |
-- | rdacarrier |
588 ## - | |
-- | Description based on PDF viewed 12/23/2015. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Board games |
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | GAMES |
No items available.