Making use : (Record no. 73030)

000 -LEADER
fixed length control field 03468nam a2200517 i 4500
001 - CONTROL NUMBER
control field 6267375
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220712204645.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 151223s2003 maua ob 001 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
-- print
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9780262269926
-- ebook
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
-- electronic
082 04 - CLASSIFICATION NUMBER
Call Number 004/.01/9
082 04 - CLASSIFICATION NUMBER
Call Number 004/.01/9
100 1# - AUTHOR NAME
Author Carroll, John M.
245 10 - TITLE STATEMENT
Title Making use :
Sub Title scenario-based design of human-computer interactions /
300 ## - PHYSICAL DESCRIPTION
Number of Pages 1 PDF (xiv, 368 pages) :
505 0# - FORMATTED CONTENTS NOTE
Remark 2 1. The sorcerer's apprentice -- 2. What is design? -- 3. Scenario-based design -- 4. Example: video information system -- 5. Example: programming tutorial and tools --
520 ## - SUMMARY, ETC.
Summary, etc Difficult to learn and awkward to use, today's information systems often change our activities in ways that we do not need or want. The problem lies in the software development process. In this book John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design.Traditional textbook approaches manage the complexity of the design process via abstraction, treating design problems as if they were composites of puzzles. Scenario-based design uses concretization. A scenario is a concrete story about use. For example: "A person turned on a computer; the screen displayed a button labeled Start; the person used the mouse to select the button." Scenarios are a vocabulary for coordinating the central tasks of system development--understanding people's needs, envisioning new activities and technologies, designing effective systems and software, and drawing general lessons from systems as they are developed and used. Instead of designing software by listing requirements, functions, and code modules, the designer focuses first on the activities that need to be supported and then allows descriptions of those activities to drive everything else.In addition to a comprehensive discussion of the principles of scenario-based design, the book includes in-depth examples of its application.
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1
General subdivision Interactive & Multimedia.
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1
General subdivision Social Aspects
-- Human-Computer Interaction.
856 42 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267375
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cambridge, Massachusetts :
-- MIT Press,
-- c2000
264 #2 -
-- [Piscataqay, New Jersey] :
-- IEEE Xplore,
-- [2003]
336 ## -
-- text
-- rdacontent
337 ## -
-- electronic
-- isbdmedia
338 ## -
-- online resource
-- rdacarrier
588 ## -
-- Title from title screen.
588 ## -
-- Description based on PDF viewed 12/23/2015.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Human-computer interaction.
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1
-- COMPUTERS
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1
-- COMPUTERS

No items available.