The future was here : (Record no. 73199)

000 -LEADER
fixed length control field 03679nam a2200517 i 4500
001 - CONTROL NUMBER
control field 6267546
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220712204736.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 151223s2012 mau ob 001 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9780262301510
-- electronic
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
-- hardcover : alk. paper
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
-- hardcover : alk. paper
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
-- electronic
082 04 - CLASSIFICATION NUMBER
Call Number 006.7
100 1# - AUTHOR NAME
Author Maher, Jimmy,
245 14 - TITLE STATEMENT
Title The future was here :
Sub Title the Commodore Amiga /
300 ## - PHYSICAL DESCRIPTION
Number of Pages 1 PDF (344 pages).
490 1# - SERIES STATEMENT
Series statement Platform studies
520 ## - SUMMARY, ETC.
Summary, etc Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform--from Deluxe Paint to AmigaOS to Cinemaware--in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
General subdivision Social aspects.
856 42 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267546
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cambridge, Massachusetts :
-- MIT Press,
-- c2012.
264 #2 -
-- [Piscataqay, New Jersey] :
-- IEEE Xplore,
-- [2012]
336 ## -
-- text
-- rdacontent
337 ## -
-- electronic
-- isbdmedia
338 ## -
-- online resource
-- rdacarrier
588 ## -
-- Description based on PDF viewed 12/23/2015.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Multimedia systems
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Amiga (Computer)

No items available.