The well-played game : (Record no. 73341)

000 -LEADER
fixed length control field 03589nam a2200493 i 4500
001 - CONTROL NUMBER
control field 6642253
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220712204815.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 151223s2013 maua ob 001 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9780262316804
-- electronic
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
-- hardcover : alk. paper
082 00 - CLASSIFICATION NUMBER
Call Number 790.01
100 1# - AUTHOR NAME
Author DeKoven, Bernie,
245 14 - TITLE STATEMENT
Title The well-played game :
Sub Title a player's philosophy /
300 ## - PHYSICAL DESCRIPTION
Number of Pages 1 PDF (xxiv, 148 pages) :
500 ## - GENERAL NOTE
Remark 1 Reprint of: Garden City, N.Y. : Anchor Press, 1978. With new preface.
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Searching for the well-played game -- Guidelines -- The play community -- Keeping it going -- Changing the game -- Ending the game -- Encore -- People, places, things -- Playing for keeps -- Playing to win vs having to win -- Completion.
520 ## - SUMMARY, ETC.
Summary, etc In The Well-Played Game, games guru Bernard De Koven explores the interaction of play and games, offering players -- as well as game designers, educators, and scholars -- a guide to how games work. De Koven's classic treatise on how human beings play together, first published in 1978, investigates many issues newly resonant in the era of video and computer games, including social gameplay and player modification. The digital game industry, now moving beyond its emphasis on graphic techniques to focus on player interaction, has much to learn from The Well-Played Game.De Koven explains that when players congratulate each other on a "well-played" game, they are expressing a unique and profound synthesis that combines the concepts of play (with its associations of playfulness and fun) and game (with its associations of rule-following). This, he tells us, yields a larger concept: the experience and expression of excellence. De Koven -- affectionately and appreciatively hailed by Eric Zimmerman as "our shaman of play" -- explores the experience of a well-played game, how we share it, and how we can experience it again; issues of cheating, fairness, keeping score, changing old games (why not change the rules in pursuit of new ways to play?), and making up new games; playing for keeps; and winning. His book belongs on the bookshelves of players who want to find a game in which they can play well, who are looking for others with whom they can play well, and who have discovered the relationship between the well-played game and the well-lived life.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
General subdivision Philosophy.
856 42 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6642253
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cambridge, Massachusetts :
-- MIT Press,
-- [2013]
264 #2 -
-- [Piscataqay, New Jersey] :
-- IEEE Xplore,
-- [2013]
336 ## -
-- text
-- rdacontent
337 ## -
-- electronic
-- isbdmedia
338 ## -
-- online resource
-- rdacarrier
588 ## -
-- Description based on PDF viewed 12/23/2015.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Games
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Play (Philosophy)
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Game theory.

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