I am error : (Record no. 73424)

000 -LEADER
fixed length control field 04006nam a2200625 i 4500
001 - CONTROL NUMBER
control field 7109418
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220712204841.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 151229s2015 maua ob 001 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9780262328395
-- electronic
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
-- hardcover : alk. paper
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
-- hardcover : print
082 00 - CLASSIFICATION NUMBER
Call Number 794.8
100 1# - AUTHOR NAME
Author Altice, Nathan,
245 10 - TITLE STATEMENT
Title I am error :
Sub Title the Nintendo family computer/entertainment system platform /
300 ## - PHYSICAL DESCRIPTION
Number of Pages 1 PDF (xii, 426 pages) :
490 1# - SERIES STATEMENT
Series statement Platform studies
505 0# - FORMATTED CONTENTS NOTE
Remark 2 I AM ERROR -- Family computer -- Ports -- Enmtertainment system -- Platforming -- Quick disk -- Expansions -- 2A03 -- Tool-assisted -- Afterword: Famicom remix.
520 ## - SUMMARY, ETC.
Summary, etc In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of "My Name is Error," a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance.Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the "translation" problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
General subdivision Design.
856 42 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=7109418
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cambridge, Massachusetts :
-- MIT Press,
-- [2015]
264 #2 -
-- [Piscataqay, New Jersey] :
-- IEEE Xplore,
-- [2015]
336 ## -
-- text
-- rdacontent
337 ## -
-- electronic
-- isbdmedia
338 ## -
-- online resource
-- rdacarrier
588 ## -
-- Description based on PDF viewed 12/29/2015.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Video games
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Nintendo video games.
695 ## -
-- Epitaxial layers
695 ## -
-- Excitons
695 ## -
-- Nitrogen
695 ## -
-- Radiative recombination
695 ## -
-- Silicon carbide
695 ## -
-- Temperature measurement

No items available.