I am error : (Record no. 73424)
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000 -LEADER | |
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fixed length control field | 04006nam a2200625 i 4500 |
001 - CONTROL NUMBER | |
control field | 7109418 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20220712204841.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 151229s2015 maua ob 001 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9780262328395 |
-- | electronic |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
-- | hardcover : alk. paper |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
-- | hardcover : print |
082 00 - CLASSIFICATION NUMBER | |
Call Number | 794.8 |
100 1# - AUTHOR NAME | |
Author | Altice, Nathan, |
245 10 - TITLE STATEMENT | |
Title | I am error : |
Sub Title | the Nintendo family computer/entertainment system platform / |
300 ## - PHYSICAL DESCRIPTION | |
Number of Pages | 1 PDF (xii, 426 pages) : |
490 1# - SERIES STATEMENT | |
Series statement | Platform studies |
505 0# - FORMATTED CONTENTS NOTE | |
Remark 2 | I AM ERROR -- Family computer -- Ports -- Enmtertainment system -- Platforming -- Quick disk -- Expansions -- 2A03 -- Tool-assisted -- Afterword: Famicom remix. |
520 ## - SUMMARY, ETC. | |
Summary, etc | In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of "My Name is Error," a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance.Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the "translation" problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
General subdivision | Design. |
856 42 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=7109418 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | eBooks |
264 #1 - | |
-- | Cambridge, Massachusetts : |
-- | MIT Press, |
-- | [2015] |
264 #2 - | |
-- | [Piscataqay, New Jersey] : |
-- | IEEE Xplore, |
-- | [2015] |
336 ## - | |
-- | text |
-- | rdacontent |
337 ## - | |
-- | electronic |
-- | isbdmedia |
338 ## - | |
-- | online resource |
-- | rdacarrier |
588 ## - | |
-- | Description based on PDF viewed 12/29/2015. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Video games |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Nintendo video games. |
695 ## - | |
-- | Epitaxial layers |
695 ## - | |
-- | Excitons |
695 ## - | |
-- | Nitrogen |
695 ## - | |
-- | Radiative recombination |
695 ## - | |
-- | Silicon carbide |
695 ## - | |
-- | Temperature measurement |
No items available.