Playing smart : (Record no. 73574)
[ view plain ]
000 -LEADER | |
---|---|
fixed length control field | 04301nam a2200613 i 4500 |
001 - CONTROL NUMBER | |
control field | 8606338 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20220712204930.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 190319s2018 mau ob 001 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9780262350143 |
-- | electronic bk. |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
-- | electronic bk. |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 794.8 |
100 1# - AUTHOR NAME | |
Author | Togelius, Julian, |
245 10 - TITLE STATEMENT | |
Title | Playing smart : |
Sub Title | on games, intelligence and Artificial Intelligence / |
300 ## - PHYSICAL DESCRIPTION | |
Number of Pages | 1 PDF (192 pages). |
490 1# - SERIES STATEMENT | |
Series statement | Playful thinking |
505 0# - FORMATTED CONTENTS NOTE | |
Remark 2 | In the beginning of AI, there were games -- Do you need to be intelligent to play games? -- What is (Artificial) Intelligence? -- Do video games have Artificial Intelligence? -- Growing a mind and learning to play -- Do games learn from you when you play them? -- Automating creativity -- Designing for AI -- General intelligence and games in general -- Synthesis. |
520 8# - SUMMARY, ETC. | |
Summary, etc | Can games measure intelligence? How will artificial intelligence inform games of the future? In 'Playing Smart', Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how.0Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM's Deep Blue and DeepMind's AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. 0Game design is at heart a cognitive science, Togelius reminds us-when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
General subdivision | Psychological aspects. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
General subdivision | Design. |
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
General subdivision | Design. |
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
General subdivision | Psychological aspects. |
856 42 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=8606338 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | eBooks |
264 #1 - | |
-- | Cambridge, Massachusetts : |
-- | MIT Press, |
-- | [2018] |
264 #2 - | |
-- | [Piscataqay, New Jersey] : |
-- | IEEE Xplore, |
-- | [2018] |
336 ## - | |
-- | text |
-- | rdacontent |
337 ## - | |
-- | electronic |
-- | isbdmedia |
338 ## - | |
-- | online resource |
-- | rdacarrier |
588 0# - | |
-- | Print version record. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Video games |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Video games |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Intellect. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Thought and thinking. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Artificial intelligence. |
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Artificial intelligence. |
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Intellect. |
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Thought and thinking. |
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Video games |
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Video games |
No items available.