Fun, taste & games : (Record no. 73582)

000 -LEADER
fixed length control field 04905nam a2200577 i 4500
001 - CONTROL NUMBER
control field 8648148
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220712204933.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 190320s2019 mau ob 001 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9780262351249
-- electronic bk.
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
-- electronic bk.
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
-- print
082 04 - CLASSIFICATION NUMBER
Call Number 790.01
100 1# - AUTHOR NAME
Author Sharp, John,
245 10 - TITLE STATEMENT
Title Fun, taste & games :
Sub Title an aesthetics of the idle, unproductive, and otherwise playful /
300 ## - PHYSICAL DESCRIPTION
Number of Pages 1 PDF (256 pages).
490 1# - SERIES STATEMENT
Series statement Playful thinking
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Intro; Contents; On Thinking Playfully; Preface; I -- Finding the Fun; 1 -- The Search for Fun; Set-Outsideness; Ludic Forms; Ambiguity; II -- Fun; 2 -- Reclaiming Fun; 3 -- The Problem with Fun; The Language of Fun; How to Talk about Fun in a World without "Fun"; Fun en Espa�nol; The Scientific Pursuit of Fun; The Ambivalence of Fun; 4 -- Fun in the Age of Consumerism; Hedonic and Eudaimonic Experiences; Smaller Aesthetics; Fun in the Age of Consumerism; 5 -- The Aesthetic of Meaningful Choice; Computer Science; Cybernetics; Systems Dynamics; Game Theory; The Creation of the Aesthetic of Meaningful Choice
505 8# - FORMATTED CONTENTS NOTE
Remark 2 In Pursuit of First PrinciplesCodification and Education; Theorizing Games; Connecting the Dots; 6 -- Electric Kool-Aid Playground; III -- Taste; 7 -- Peeling Back the Layers of Taste; Choice of Games (Genre); Play Styles; Play Communities; Culture Reflects Back; 8 -- Monopoly, Taste, and Games; 9 -- Duchamp + Chess; 10 -- The Curious Case of Myst; 11 -- We the Gamers; Disaster Box Seats; Gamergate Gets Personal; The Monster Rises; The Blame Game; IV -- Games; 12 -- Fun in Games; 13 -- Coming to Terms with Basketball; 14 -- Making Friends in a Robot Playground; 15 -- Go East (or West or North or South); Notes
505 8# - FORMATTED CONTENTS NOTE
Remark 2 PrefaceChapter 1; Chapter 2; Chapter 3; Chapter 4; Chapter 5; Chapter 7; Chapter 8; Chapter 9; Chapter 10; Chapter 11; Chapter 12; Chapter 13; Chapter 15; Bibliography; Index
520 ## - SUMMARY, ETC.
Summary, etc Reclaiming fun as a meaningful concept for understanding games and play. "Fun" is somewhat ambiguous. If something is fun, is it pleasant Entertaining Silly A way to trick students into learning Fun also has baggage--it seems inconsequential, embarrassing, child's play. In Fun, Taste, & Games , John Sharp and David Thomas reclaim fun as a productive and meaningful tool for understanding and appreciating play and games. They position fun at the heart of the aesthetics of games. As beauty was to art, they argue, fun is to play and games--the aesthetic goal that we measure our experiences and interpretations against. Sharp and Thomas use this fun-centered aesthetic framework to explore a range of games and game issues--from workplace bingo to Meow Wolf, from basketball to Myst , from the consumer marketplace to Marcel Duchamp. They begin by outlining three elements for understanding the drive, creation, and experience of fun: set-outsideness, ludic forms, and ambiguity. Moving from theory to practice and back again, they explore the complicated relationships among the titular fun, taste, and games. They consider, among other things, the dismissal of fun by game journalists and designers; the seminal but underinfluential game Myst, and how tastes change over time; the shattering of the gamer community in Gamergate; and an aesthetics of play that goes beyond games.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
General subdivision Philosophy.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
General subdivision Philosophy.
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1
General subdivision Philosophy.
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1
General subdivision Philosophy.
700 1# - AUTHOR 2
Author 2 Thomas, David
856 42 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=8648148
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cambridge :
-- MIT Press,
-- 2019,
264 #2 -
-- [Piscataqay, New Jersey] :
-- IEEE Xplore,
-- [2019]
336 ## -
-- text
-- rdacontent
337 ## -
-- electronic
-- isbdmedia
338 ## -
-- online resource
-- rdacarrier
588 0# -
-- Print version record.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Games
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Amusements
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Play (Philosophy)
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Amusements
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Games
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Play (Philosophy)

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