Continuous Fuzzy Evaluation Methods: A Novel Tool for the Analysis and Decision Making in Football (or Soccer) Matches (Record no. 79557)

000 -LEADER
fixed length control field 03281nam a22004935i 4500
001 - CONTROL NUMBER
control field 978-3-319-70751-8
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220801221332.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 171117s2018 sz | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9783319707518
-- 978-3-319-70751-8
082 04 - CLASSIFICATION NUMBER
Call Number 006.3
100 1# - AUTHOR NAME
Author Biswas, Ranjit.
245 10 - TITLE STATEMENT
Title Continuous Fuzzy Evaluation Methods: A Novel Tool for the Analysis and Decision Making in Football (or Soccer) Matches
Sub Title A New Innovative Proposal to FIFA & UEFA /
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2018.
300 ## - PHYSICAL DESCRIPTION
Number of Pages XXI, 68 p. 18 illus.
490 1# - SERIES STATEMENT
Series statement SpringerBriefs in Computational Intelligence,
520 ## - SUMMARY, ETC.
Summary, etc This book presents a proposal for a new soft computing innovative method called by “CFE” forevaluation of the football matches of FIFA(IFAB) and UEFA to compute the true ‘Winner’.  It is a research work in the area of ‘Football Science’, being proposed to FIFA (IFAB) and UEFA, Zurich, Switzerland for consideration to replace the existing obsolete and weak rules of football matches of 90 minutes to declare the final ‘Winner’.  In CFE, the final decision about any football match of 90 minutes is obtained “by computation”, by execution of a software called by ‘CFE-software’ with the real time input values directly from the field on a number of highly significant parameters, some of them being continuous variables. The result of m-n goals at the end of 90 minutes play in a football match is just one of the many parameters for the computation of the ‘Winner’ in our proposed CFE method. The evaluation is mainly based upon the application of Fuzzy Logic, ‘Fuzzy Pocket Machine’, fast Computer Server, good Communication system from playing-field to the server (as used in Cricket matches)  and the CFE-software at the server. The Referees need not be experts in fuzzy set theory; they can be easily trained within just 30 minutes of demonstration on : how to use the ‘fuzzy pocket machine’ for giving real time inputs to the database at the server.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://doi.org/10.1007/978-3-319-70751-8
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cham :
-- Springer International Publishing :
-- Imprint: Springer,
-- 2018.
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computational intelligence.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Artificial intelligence.
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computational Intelligence.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Artificial Intelligence.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
-- 2625-3712
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-- ZDB-2-ENG
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-- ZDB-2-SXE

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