Experience Design (Record no. 84634)

000 -LEADER
fixed length control field 03777nam a22005055i 4500
001 - CONTROL NUMBER
control field 978-3-031-02191-6
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240730163449.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 220601s2010 sz | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9783031021916
-- 978-3-031-02191-6
082 04 - CLASSIFICATION NUMBER
Call Number 005.437
082 04 - CLASSIFICATION NUMBER
Call Number 004.019
100 1# - AUTHOR NAME
Author Hassenzahl, Marc.
245 10 - TITLE STATEMENT
Title Experience Design
Sub Title Technology for All the Right Reasons /
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2010.
300 ## - PHYSICAL DESCRIPTION
Number of Pages X, 134 p.
490 1# - SERIES STATEMENT
Series statement Synthesis Lectures on Human-Centered Informatics,
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Follow me! -- Crucial Properties of Experience -- Three Good Reasons to Consider Experience -- A Model of Experience -- Reflections on Experience Design.
520 ## - SUMMARY, ETC.
Summary, etc In his In the blink of an eye, Walter Murch, the Oscar-awarded editor of The English Patient, Apocalypse Now, and many other outstanding movies, devises the Rule of Six -- six criteria for what makes a good cut. On top of his list is "to be true to the emotion of the moment," a quality more important than advancing the story or being rhythmically interesting. The cut has to deliver a meaningful, compelling, and emotion-rich "experience" to the audience. Because, "what they finally remember is not the editing, not the camerawork, not the performances, not even the story---it's how they felt." Technology for all the right reasons applies this insight to the design of interactive products and technologies -- the domain of Human-Computer Interaction, Usability Engineering, and Interaction Design. It takes an experiential approach, putting experience before functionality and leaving behind oversimplified calls for ease, efficiency, and automation or shallow beautification. Instead, it explores what really matters to humans and what it needs to make technology more meaningful. The book clarifies what experience is, and highlights five crucial aspects and their implications for the design of interactive products. It provides reasons why we should bother with an experiential approach, and presents a detailed working model of experience useful for practitioners and academics alike. It closes with the particular challenges of an experiential approach for design. The book presents its view as a comprehensive, yet entertaining blend of scientific findings, design examples, and personal anecdotes. Table of Contents: Follow me! / Crucial Properties of Experience / Three Good Reasons to Consider Experience / A Model of Experience / Reflections on Experience Design.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://doi.org/10.1007/978-3-031-02191-6
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cham :
-- Springer International Publishing :
-- Imprint: Springer,
-- 2010.
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- User interfaces (Computer systems).
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Human-computer interaction.
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1
-- User Interfaces and Human Computer Interaction.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
-- 1946-7699
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-- ZDB-2-SXSC

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