Sound Synthesis, Propagation, and Rendering (Record no. 85221)

000 -LEADER
fixed length control field 03882nam a22005175i 4500
001 - CONTROL NUMBER
control field 978-3-031-79214-4
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240730164020.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 220601s2022 sz | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9783031792144
-- 978-3-031-79214-4
082 04 - CLASSIFICATION NUMBER
Call Number 510
100 1# - AUTHOR NAME
Author Shiguang, Liu.
245 10 - TITLE STATEMENT
Title Sound Synthesis, Propagation, and Rendering
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2022.
300 ## - PHYSICAL DESCRIPTION
Number of Pages XIII, 96 p.
490 1# - SERIES STATEMENT
Series statement Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging,
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Preface -- Acknowledgments -- Introduction -- Sound Synthesis -- Sound Propagation -- Sound Rendering -- Sound Simulation Using Machine Learning -- Future Research Directions -- Bibliography -- Authors' Biographies.
520 ## - SUMMARY, ETC.
Summary, etc This book gives a broad overview of research on sound simulation driven by a variety of applications. Vibrating objects produce sound, which then propagates through a medium such as air or water before finally being heard by a listener. As a crucial sensory channel, sound plays a vital role in many applications. There is a well-established research community in acoustics that has studied the problems related to sound simulation for six decades. Some of the earliest work was motivated by the design of concert halls, theaters, or lecture rooms with good acoustic characteristics. These problems also have been investigated in other applications, including noise control and sound design for urban planning, building construction, and automotive applications. Moreover, plausible or realistic sound effects can improve the sense of presence in a virtual environment or a game. In these applications, sound can provide important clues such as source directionality and spatial size. The book first surveys various sound synthesis methods, including harmonic synthesis, texture synthesis, spectral analysis, and physics-based synthesis. Next, it provides an overview of sound propagation techniques, including wave-based methods, geometric-based methods, and hybrid methods. The book also summarizes various techniques for sound rendering. Finally, it surveys some recent trends, including the use of machine learning methods to accelerate sound simulation and the use of sound simulation techniques for other applications such as speech recognition, source localization, and computer-aided design.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
General subdivision Digital techniques.
700 1# - AUTHOR 2
Author 2 Dinesh, Manocha.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://doi.org/10.1007/978-3-031-79214-4
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cham :
-- Springer International Publishing :
-- Imprint: Springer,
-- 2022.
336 ## -
-- text
-- txt
-- rdacontent
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-- computer
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-- rdamedia
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-- online resource
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-- text file
-- PDF
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650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Mathematics.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Image processing
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer vision.
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Mathematics.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer Imaging, Vision, Pattern Recognition and Graphics.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
-- 2469-4223
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-- ZDB-2-SXSC

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