Virtual Crowds (Record no. 85222)

000 -LEADER
fixed length control field 03830nam a22005175i 4500
001 - CONTROL NUMBER
control field 978-3-031-79242-7
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240730164021.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 220601s2008 sz | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9783031792427
-- 978-3-031-79242-7
082 04 - CLASSIFICATION NUMBER
Call Number 510
100 1# - AUTHOR NAME
Author Palechano, Nuria.
245 10 - TITLE STATEMENT
Title Virtual Crowds
Sub Title Methods, Simulation, and Control /
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2008.
300 ## - PHYSICAL DESCRIPTION
Number of Pages XII, 176 p.
490 1# - SERIES STATEMENT
Series statement Synthesis Lectures on Computer Graphics and Animation,
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Introduction -- Crowd Simulation Methodology Survey -- Individual Differences in Crowds -- Framework (HiDAC + MACES + CAROSA) -- HiDAC: Local Motion -- MACES: Wayfinding with Communication and Roles -- CAROSA: Functional Crowds -- Initializing a Scenario -- Evaluating Crowds.
520 ## - SUMMARY, ETC.
Summary, etc There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include simulations of scenarios where masses of people gather, flow, and disperse, such as transportation centers, sporting events, and concerts. Most crowd simulations include only basic locomotive behaviors possibly coupled with a few stochastic actions. Our goal in this survey is to establish a baseline of techniques and requirements for simulating large-scale virtual human populations. Sometimes, these populations might be mutually engaged in a common activity such as evacuation from a building or area; other times they may be going about their individual and personal agenda of work, play, leisure, travel, or spectator. Computational methods to model one set of requirements may not mesh well withgood approaches to another. By including both crowd and individual goals and constraints into a comprehensive computational model, we expect to simulate the visual texture and contextual behaviors of groups of seemingly sentient beings. Table of Contents: Introduction / Crowd Simulation Methodology Survey / Individual Differences in Crowds / Framework (HiDAC + MACES + CAROSA) / HiDAC: Local Motion / MACES: Wayfinding with Communication and Roles / CAROSA: Functional Crowds / Initializing a Scenario / Evaluating Crowds.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
General subdivision Digital techniques.
700 1# - AUTHOR 2
Author 2 Badler, Norman.
700 1# - AUTHOR 2
Author 2 Allbeck, Jan.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://doi.org/10.1007/978-3-031-79242-7
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cham :
-- Springer International Publishing :
-- Imprint: Springer,
-- 2008.
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
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-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Mathematics.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Image processing
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer vision.
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Mathematics.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer Imaging, Vision, Pattern Recognition and Graphics.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
-- 1933-9003
912 ## -
-- ZDB-2-SXSC

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