HCI in Games: Serious and Immersive Games (Record no. 86545)

000 -LEADER
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001 - CONTROL NUMBER
control field 978-3-030-77414-1
003 - CONTROL NUMBER IDENTIFIER
control field DE-He213
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240730165812.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr nn 008mamaa
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 210602s2021 sz | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9783030774141
-- 978-3-030-77414-1
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.1007/978-3-030-77414-1
Source of number or code doi
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.9.U83
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.9.H85
072 #7 - SUBJECT CATEGORY CODE
Subject category code UYZ
Source bicssc
072 #7 - SUBJECT CATEGORY CODE
Subject category code COM079010
Source bisacsh
072 #7 - SUBJECT CATEGORY CODE
Subject category code UYZ
Source thema
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 005.437
Edition number 23
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 004.019
Edition number 23
245 10 - TITLE STATEMENT
Title HCI in Games: Serious and Immersive Games
Medium [electronic resource] :
Remainder of title Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part II /
Statement of responsibility, etc. edited by Xiaowen Fang.
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2021.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Cham :
Name of producer, publisher, distributor, manufacturer Springer International Publishing :
-- Imprint: Springer,
Date of production, publication, distribution, manufacture, or copyright notice 2021.
300 ## - PHYSICAL DESCRIPTION
Extent XXIII, 401 p. 156 illus., 123 illus. in color.
Other physical details online resource.
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
347 ## - DIGITAL FILE CHARACTERISTICS
File type text file
Encoding format PDF
Source rda
490 1# - SERIES STATEMENT
Series statement Information Systems and Applications, incl. Internet/Web, and HCI,
International Standard Serial Number 2946-1642 ;
Volume/sequential designation 12790
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Mindful Gaming: User Experiences with Headspace and Walden, a Game -- Gamification of ERP Training in Local Governments -- Orpheus: A Voice-Controlled Game to Train Pitch Matching -- Influence of a Video Game on Children's Attention to Food: Should Games Be Served with a Character during Mealtime? -- LUDUS MAGNUS - A Serious Game for Learning the Latin Language -- PLAY for LEARNING: Serious Games to Assist Learning of Basic Didactic Concepts: a Pilot Study -- Improve Students' Learning Experience in General Chemistry Laboratory Courses? -- A Study on Serious Game Practice to Improve Children's Global Competence -- JomGear Grind Games: Enjoy Your Learning -- Understanding the Impact on Learners' Reading Performance and Behaviour of Matching E-Learning Material to Dyslexia Type and Reading Skill Level -- Scaffolding Executive Function in Game-based Learning to Improve Productive Persistence and Computational Thinking in Neurodiverse Learners -- A Framework of Gamified Learning Design Targeting Behavior Change and Design of a Gamificated Time Management Training Manual -- Can Games and Gamification Improve Online Learners' Outcomes and Satisfaction on the Madrasati Platform in Saudi Arabia? -- Methodological Considerations for Understanding Students' Problem Solving Processes and Affective Trajectories During Game-based Learning: A Data Fusion Approach -- Using Eye Tracking for Research on Learning and Computational Thinking -- Evaluating the Use of Visual Prompts in Online Meeting Applications for Kindergarteners -- Gamification Design Predicaments for E-learning -- Game Design, Creativity and e-Learning: The Challenges of Beginner Level Immersive Language Learning Games -- Design and Application Research of Gamification in University Curriculum Taking the Course of TV Camera for Example -- Children's Learning through Touchscreen Games: The Role of Background Music and Touchscreen Experience -- Gamified Education in K-12 -- Virtual Reality for Rich Interaction with Cultural Heritage Sites -- Towards the Mixed-Reality Platform for the Learning of Children with Autism Spectrum Disorder (ASD): A Case Study in Qatar -- Peruggia: A First-Person Strategy Game Studying Movement Patterns in Museums -- Research on the Interaction Method that can Alleviate Cybersickness in Virtual Reality Games -- Exploring Coordination Patterns in VR-based Rehabilitation for Stroke using the Kinect Sensor -- The Woods': A Mixed-Reality Multiplayer Cooperative Game.
520 ## - SUMMARY, ETC.
Summary, etc. This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of HCI-Games 2021, Part II are organized in topical sections named: Serious Games; Gamification and Learning; Mixed and Virtual Reality Games. .
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element User interfaces (Computer systems).
9 (RLIN) 11681
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Human-computer interaction.
9 (RLIN) 6196
650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element User Interfaces and Human Computer Interaction.
9 (RLIN) 31632
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Fang, Xiaowen.
Relator term editor.
Relationship edt
-- http://id.loc.gov/vocabulary/relators/edt
9 (RLIN) 90666
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element SpringerLink (Online service)
9 (RLIN) 90667
773 0# - HOST ITEM ENTRY
Title Springer Nature eBook
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Printed edition:
International Standard Book Number 9783030774134
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Printed edition:
International Standard Book Number 9783030774158
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Information Systems and Applications, incl. Internet/Web, and HCI,
International Standard Serial Number 2946-1642 ;
Volume/sequential designation 12790
9 (RLIN) 90668
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://doi.org/10.1007/978-3-030-77414-1">https://doi.org/10.1007/978-3-030-77414-1</a>
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942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks-Lecture Notes in CS

No items available.