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Design, User Experience, and Usability: Interactive Experience Design [electronic resource] : 4th International Conference, DUXU 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part III / edited by Aaron Marcus.

Contributor(s): Marcus, Aaron [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Lecture Notes in Computer Science: 9188Publisher: Cham : Springer International Publishing : Imprint: Springer, 2015Description: XVIII, 708 p. 279 illus. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783319208893.Subject(s): Computer science | Information storage and retrieval | User interfaces (Computer systems) | Computers and civilization | Computer Science | User Interfaces and Human Computer Interaction | Computers and Society | Information Systems Applications (incl. Internet) | Information Storage and RetrievalAdditional physical formats: Printed edition:: No titleDDC classification: 005.437 | 4.019 Online resources: Click here to access online
Contents:
Designing the social media experience -- Designing the learning experience -- Designing the playing experience -- Designing the urban experience -- Designing the driving experience -- Designing the healthcare patient's experience -- Designing for the healthcare professional's experience.
In: Springer eBooksSummary: The three-volume set LNCS 9186, 9187, and 9188 constitutes the proceedings of the 4th International Conference on Design, User Experience, and Usability, DUXU 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA, in August 2015, jointly with 13 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 132 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 64 papers included in this volume are organized in topical sections on designing the social media experience, designing the learning experience, designing the playing experience, designing the urban experience, designing the driving experience, designing the healthcare patient's experience, and designing for the healthcare professional's experience.
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Designing the social media experience -- Designing the learning experience -- Designing the playing experience -- Designing the urban experience -- Designing the driving experience -- Designing the healthcare patient's experience -- Designing for the healthcare professional's experience.

The three-volume set LNCS 9186, 9187, and 9188 constitutes the proceedings of the 4th International Conference on Design, User Experience, and Usability, DUXU 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA, in August 2015, jointly with 13 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 132 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 64 papers included in this volume are organized in topical sections on designing the social media experience, designing the learning experience, designing the playing experience, designing the urban experience, designing the driving experience, designing the healthcare patient's experience, and designing for the healthcare professional's experience.

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