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Games for Training, Education, Health and Sports [electronic resource] : 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings / edited by Stefan G�obel, Josef Wiemeyer.

Contributor(s): G�obel, Stefan [editor.] | Wiemeyer, Josef [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Lecture Notes in Computer Science: 8395Publisher: Cham : Springer International Publishing : Imprint: Springer, 2014Description: XIV, 200 p. 70 illus. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783319059723.Subject(s): Computer science | Multimedia information systems | User interfaces (Computer systems) | Computer graphics | Education -- Data processing | Personal computers | Computer Science | Personal Computing | Computers and Education | User Interfaces and Human Computer Interaction | Information Systems Applications (incl. Internet) | Multimedia Information Systems | Computer GraphicsAdditional physical formats: Printed edition:: No titleDDC classification: 004.16 Online resources: Click here to access online
Contents:
Mechanisms and effects of (Serious) Games -- Adaptation and personalisation -- Local, mobile, and internet learning and education applications -- Game, reuse and evaluation -- Game settings -- Types of learners -- Problem solving.
In: Springer eBooksSummary: This book constitutes the refereed proceedings of the 4th International Conference on Serious Games for Training, Education, Health and Sports, GameDays 2014, held in Darmstadt, Germany, in April 2014. The 13 full papers presented together with 3 short papers, 2 keynotes, and 3 workshop papers were carefully reviewed and selected for inclusion in this book. The topics of the papers are settled in the fields of (game-based) training, teaching and learning, authoring tools, mobile gaming, health and rehabilitation, and citizen science. The papers address a broad scope of issues, including mechanisms and effects of (Serious) Games, adaptation and personalisation, local, mobile, and internet learning and education applications, game, reuse and evaluation, game settings, types of learners, problem solving etc.
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Mechanisms and effects of (Serious) Games -- Adaptation and personalisation -- Local, mobile, and internet learning and education applications -- Game, reuse and evaluation -- Game settings -- Types of learners -- Problem solving.

This book constitutes the refereed proceedings of the 4th International Conference on Serious Games for Training, Education, Health and Sports, GameDays 2014, held in Darmstadt, Germany, in April 2014. The 13 full papers presented together with 3 short papers, 2 keynotes, and 3 workshop papers were carefully reviewed and selected for inclusion in this book. The topics of the papers are settled in the fields of (game-based) training, teaching and learning, authoring tools, mobile gaming, health and rehabilitation, and citizen science. The papers address a broad scope of issues, including mechanisms and effects of (Serious) Games, adaptation and personalisation, local, mobile, and internet learning and education applications, game, reuse and evaluation, game settings, types of learners, problem solving etc.

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