Articulated Motion and Deformable Objects [electronic resource] : 9th International Conference, AMDO 2016, Palma de Mallorca, Spain, July 13-15, 2016, Proceedings / edited by Francisco Jos�e Perales, Josef Kittler.
Contributor(s): Perales, Francisco Jos�e [editor.] | Kittler, Josef [editor.] | SpringerLink (Online service).
Material type: BookSeries: Lecture Notes in Computer Science: 9756Publisher: Cham : Springer International Publishing : Imprint: Springer, 2016Description: XII, 219 p. 91 illus. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783319417783.Subject(s): Computer science | Algorithms | User interfaces (Computer systems) | Artificial intelligence | Computer graphics | Image processing | Pattern recognition | Computer Science | Artificial Intelligence (incl. Robotics) | Image Processing and Computer Vision | Computer Graphics | User Interfaces and Human Computer Interaction | Algorithm Analysis and Problem Complexity | Pattern RecognitionAdditional physical formats: Printed edition:: No titleDDC classification: 006.3 Online resources: Click here to access onlineAdvanced computer graphics and immersive videogames -- Human modeling and animation -- Human motion analysis and tracking -- 3D human reconstruction and recognition -- Multimodal user interaction and applications -- Ubiquitous and social computing -- Design tools -- Input technology -- Programming user interfaces -- 3D medical deformable models and visualization -- Deep learning methods for computer vision and graphics -- Multibiometric.
This book constitutes the refereed proceedings of the 9th International Conference on Articulated Motion and Deformable Objects, AMDO 2016, held in Palma de Mallorca, Spain, in July 2016. The 20 papers presented were carefully reviewed and selected from 34 submissions. The conference dealt with the following topics: advanced computer graphics and immersive videogames; human modeling and animation; human motion analysis and tracking; 3D human reconstruction and recognition; multimodal user interaction and applications; ubiquitous and social computing; design tools; input technology; programming user interfaces; 3D medical deformable models and visualization; deep learning methods for computer vision and graphics; multibiometric.
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