Human-Computer Interaction: Interaction Technologies [electronic resource] : 17th International Conference, HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part II / edited by Masaaki Kurosu.
Contributor(s): Kurosu, Masaaki [editor.] | SpringerLink (Online service).
Material type: BookSeries: Lecture Notes in Computer Science: 9170Publisher: Cham : Springer International Publishing : Imprint: Springer, 2015Description: XIX, 812 p. 365 illus. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783319209166.Subject(s): Computer science | Software engineering | Information storage and retrieval | User interfaces (Computer systems) | Artificial intelligence | Education -- Data processing | Multimedia systems | Computer Science | User Interfaces and Human Computer Interaction | Computers and Education | Media Design | Artificial Intelligence (incl. Robotics) | Information Storage and Retrieval | Software EngineeringAdditional physical formats: Printed edition:: No titleDDC classification: 005.437 | 4.019 Online resources: Click here to access onlineGesture and eye-gaze based interaction -- Touch-based and haptic interaction -- Natural user interfaces -- Adaptive and personalized Interfaces -- Distributed, migratory and multi-screen user Interfaces -- Games and gamification -- HCI in smart and intelligent environments.
The 3-volume set LNCS 9169, 9170, 9171 constitutes the refereed proceedings of the 17th International Conference on Human-Computer Interaction, HCII 2015, held in Los Angeles, CA, USA, in August 2015. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers in LNCS 9170 are organized in topical sections on gesture and eye-gaze based interaction; touch-based and haptic interaction; natural user interfaces; adaptive and personalized interfaces; distributed, migratory and multi-screen user interfaces; games and gamification; HCI in smart and intelligent environments.
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