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Anigrafs : experiments in cooperative cognitive architecture / Whitman Richards.

By: Richards, Whitman [author.].
Contributor(s): IEEE Xplore (Online Service) [distributor.] | MIT Press [publisher.].
Material type: materialTypeLabelBookPublisher: Cambridge, Massachusetts : MIT Press, [2015]Distributor: [Piscataqay, New Jersey] : IEEE Xplore, [2015]Description: 1 PDF (xii, 148 pages).Content type: text Media type: electronic Carrier type: online resourceISBN: 9780262329118.Subject(s): Cognition | Group decision making | Artificial intelligenceGenre/Form: Electronic books.Additional physical formats: Print version: No titleDDC classification: 153 Online resources: Abstract with links to resource Also available in print.
Contents:
Foreword -- Preliminaries : from babble to barter -- From vehicles to anigrafs -- Intrinsic knowledge -- Social connections: bartering -- Anigraf abstraction -- Animacy [action-agents] -- Anigraf1 -- Anigraf2 : swimmers : beginning to move -- Anigraf3: walkers : syncopated limbs -- Anigraf4: tally machines -- Cognition : agents with beliefs -- Anigraf5: dancers : mating games -- Anigraf6: planners : event sequencing -- Anigraf7: explorers : new worlds -- Anigraf8: alliances : coordinating diversity -- Metagrafs -- Representational forms -- Epilogue -- Appendices -- Bibliography -- Phase plots -- Glossary -- Commentaries -- Notes -- Index.
Summary: In this book, Whitman Richards offers a novel and provocative proposal for understanding decision making and human behavior. Building on Valentino Braitenberg's famous "vehicles," Richards describes a collection of mental organisms that he calls "daemons" -- virtual correlates of neural modules. Daemons have favored choices and make decisions that control behaviors of the group to which they belong, with each daemon preferring a different outcome. Richards arranges these preferences in graphs, linking similar choices, which thus reinforce each other. "Anigrafs" refers to these two components -- animals, or the mental organisms (agents or daemons), and the graphs that show similarity relations. Together these two components are the basis of a new cognitive architecture. In Richards's account, a collection of daemons compete for control of the cognitive system in which they reside; the challenge is to get the daemons to agree on one of many choices. Richards explores the results of group decisions, emphasizing the Condorcet voting procedure for aggregating preferences. A neural mechanism is proposed. Anigrafs presents a series of group decisions that incorporate simple and complex movements, as well as aspects of cognition and belief. Anigrafs concludes with a section on "metagrafs," which chart relationships between different anigraf models.
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Includes bibliographical references (pages 129-134) and index.

Foreword -- Preliminaries : from babble to barter -- From vehicles to anigrafs -- Intrinsic knowledge -- Social connections: bartering -- Anigraf abstraction -- Animacy [action-agents] -- Anigraf1 -- Anigraf2 : swimmers : beginning to move -- Anigraf3: walkers : syncopated limbs -- Anigraf4: tally machines -- Cognition : agents with beliefs -- Anigraf5: dancers : mating games -- Anigraf6: planners : event sequencing -- Anigraf7: explorers : new worlds -- Anigraf8: alliances : coordinating diversity -- Metagrafs -- Representational forms -- Epilogue -- Appendices -- Bibliography -- Phase plots -- Glossary -- Commentaries -- Notes -- Index.

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In this book, Whitman Richards offers a novel and provocative proposal for understanding decision making and human behavior. Building on Valentino Braitenberg's famous "vehicles," Richards describes a collection of mental organisms that he calls "daemons" -- virtual correlates of neural modules. Daemons have favored choices and make decisions that control behaviors of the group to which they belong, with each daemon preferring a different outcome. Richards arranges these preferences in graphs, linking similar choices, which thus reinforce each other. "Anigrafs" refers to these two components -- animals, or the mental organisms (agents or daemons), and the graphs that show similarity relations. Together these two components are the basis of a new cognitive architecture. In Richards's account, a collection of daemons compete for control of the cognitive system in which they reside; the challenge is to get the daemons to agree on one of many choices. Richards explores the results of group decisions, emphasizing the Condorcet voting procedure for aggregating preferences. A neural mechanism is proposed. Anigrafs presents a series of group decisions that incorporate simple and complex movements, as well as aspects of cognition and belief. Anigrafs concludes with a section on "metagrafs," which chart relationships between different anigraf models.

Also available in print.

Mode of access: World Wide Web

Description based on PDF viewed 12/24/2015.

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