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Interactive Storytelling [electronic resource] : 15th International Conference on Interactive Digital Storytelling, ICIDS 2022, Santa Cruz, CA, USA, December 4-7, 2022, Proceedings / edited by Mirjam Vosmeer, Lissa Holloway-Attaway.

Contributor(s): Vosmeer, Mirjam [editor.] | Holloway-Attaway, Lissa [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Lecture Notes in Computer Science: 13762Publisher: Cham : Springer International Publishing : Imprint: Springer, 2022Edition: 1st ed. 2022.Description: XIX, 706 p. 214 illus., 174 illus. in color. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783031222986.Subject(s): Computers | Digital humanities | Computer engineering | Computer networks  | Artificial intelligence | Computing Milieux | Digital Humanities | Computer Engineering and Networks | Artificial Intelligence | Computer Communication NetworksAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 004 Online resources: Click here to access online
Contents:
Applications and Case Studies -- Using Storytelling to Teach Children Biodiversity -- Button Portraits: Embodying Queer History with Interactive Wearable Artifacts -- Interactive digital storytelling in cultural heritage: the transformative role of agency -- Interactive Cartographic Storytelling with Complex Spatio-Temporal Structures and Social Connections -- Carambola: Enforcing Relationships Between Values in Value-Sensitive Agent Design -- A Demonstration of Loose Ends, a Mixed-Initiative Narrative Instrument -- Teaching Literary Interactive Digital Narratives in Secondary Education: a French study -- Communication features facilitating appreciation of Cultural Heritage Values for IDN -- Writing with (Digital) Scissors: Designing a Text Editing Tool for Assisted Storytelling using Crowd-Generated Content -- Planner Systems for Historical Justice? A Case Study of a People's History of Lebanon -- EmbodiedLocative Storytelling of African American Histories -- Towards a Decolonial Framework for IDN -- Applying Black Feminist Technopractice in Digital Storytelling at Cultural Sites -- Interactive Narrative Design -- Dramatic Situations for Emergent Narrative System Authorship -- What Inspires Retellings - A Study of the Game Genshin Impact -- Supporting Spatial Thinking in Augmented Reality Narrative: a Field Study -- Select the Unexpected: A Statistical Heuristic for Story Sifting -- The investigation of socio-cultural features within interactive discourse generation and their applicability for authoring -- When Information, Narrative, and Interactivity Join Forces: Designing and Co-Designing Interactive Digital Narratives for Complex Issues -- The future of the world: from scientific account to interactive storytelling -- Intersubjective Pivots in Interactive Digital Narrative Design Learning -- Integrating Brechtian Concepts in the Design of a Tangible Narrative: The Case of The Non-myth ofthe Noble Red -- Exploring Classical Music Narratives through Multimodality in AR/VR Experiences -- Interactive Storytelling and the Paradox of Democracy -- RichCast: A Voice-Driven Interactive Digital Narrative Authoring System -- Theory, History and Foundations -- When You Hear the Chime: Movable Books and the Dramaturgical Functions of Sound in Mixed Reality Interactive Narrative Design -- Approaches towards novel phenomena. A reflection on issues in IDN research, teaching and practice -- Constructing a Catbox: Story Volume Poetics in Umineko no Naku Koro ni -- Bronco: A Universal Authoring Language for Controllable Text Generation -- Exploring the Design Space of Social Physics Engines in Games -- IF Reader: A Screen Reader Browser Extension for Twine Games -- Storygraphia: the constrained authoring tool -- Virtual Worlds, Performance, Games and Play -- Identification and IDNs in the Metaverse: who will we be? -- The Impacts of Unguided Immersive and Interactive Storytelling in VR on Emotion, Mood, and Self-Reflection -- Myth, Diegesis and Storytelling in Perennial Games -- Turn story to life in 1001 Nights: A Co-Creative Text Adventure Game Using A Story Generation Model -- A New Research Agenda: Writing for Virtual Reality Interactive Narratives -- Visionary Virtual Worlds: Storytelling via Digital Architecture in NaissanceE.
In: Springer Nature eBookSummary: This book constitutes the refereed proceedings of the 15th International Conference on Interactive Digital Storytelling, ICIDS 2022, held in Santa Cruz, CA, USA, in December 2022. The 30 full papers and 10 short papers, presented together with 17 posters and demos, were carefully reviewed and selected from 79 submissions.
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Applications and Case Studies -- Using Storytelling to Teach Children Biodiversity -- Button Portraits: Embodying Queer History with Interactive Wearable Artifacts -- Interactive digital storytelling in cultural heritage: the transformative role of agency -- Interactive Cartographic Storytelling with Complex Spatio-Temporal Structures and Social Connections -- Carambola: Enforcing Relationships Between Values in Value-Sensitive Agent Design -- A Demonstration of Loose Ends, a Mixed-Initiative Narrative Instrument -- Teaching Literary Interactive Digital Narratives in Secondary Education: a French study -- Communication features facilitating appreciation of Cultural Heritage Values for IDN -- Writing with (Digital) Scissors: Designing a Text Editing Tool for Assisted Storytelling using Crowd-Generated Content -- Planner Systems for Historical Justice? A Case Study of a People's History of Lebanon -- EmbodiedLocative Storytelling of African American Histories -- Towards a Decolonial Framework for IDN -- Applying Black Feminist Technopractice in Digital Storytelling at Cultural Sites -- Interactive Narrative Design -- Dramatic Situations for Emergent Narrative System Authorship -- What Inspires Retellings - A Study of the Game Genshin Impact -- Supporting Spatial Thinking in Augmented Reality Narrative: a Field Study -- Select the Unexpected: A Statistical Heuristic for Story Sifting -- The investigation of socio-cultural features within interactive discourse generation and their applicability for authoring -- When Information, Narrative, and Interactivity Join Forces: Designing and Co-Designing Interactive Digital Narratives for Complex Issues -- The future of the world: from scientific account to interactive storytelling -- Intersubjective Pivots in Interactive Digital Narrative Design Learning -- Integrating Brechtian Concepts in the Design of a Tangible Narrative: The Case of The Non-myth ofthe Noble Red -- Exploring Classical Music Narratives through Multimodality in AR/VR Experiences -- Interactive Storytelling and the Paradox of Democracy -- RichCast: A Voice-Driven Interactive Digital Narrative Authoring System -- Theory, History and Foundations -- When You Hear the Chime: Movable Books and the Dramaturgical Functions of Sound in Mixed Reality Interactive Narrative Design -- Approaches towards novel phenomena. A reflection on issues in IDN research, teaching and practice -- Constructing a Catbox: Story Volume Poetics in Umineko no Naku Koro ni -- Bronco: A Universal Authoring Language for Controllable Text Generation -- Exploring the Design Space of Social Physics Engines in Games -- IF Reader: A Screen Reader Browser Extension for Twine Games -- Storygraphia: the constrained authoring tool -- Virtual Worlds, Performance, Games and Play -- Identification and IDNs in the Metaverse: who will we be? -- The Impacts of Unguided Immersive and Interactive Storytelling in VR on Emotion, Mood, and Self-Reflection -- Myth, Diegesis and Storytelling in Perennial Games -- Turn story to life in 1001 Nights: A Co-Creative Text Adventure Game Using A Story Generation Model -- A New Research Agenda: Writing for Virtual Reality Interactive Narratives -- Visionary Virtual Worlds: Storytelling via Digital Architecture in NaissanceE.

This book constitutes the refereed proceedings of the 15th International Conference on Interactive Digital Storytelling, ICIDS 2022, held in Santa Cruz, CA, USA, in December 2022. The 30 full papers and 10 short papers, presented together with 17 posters and demos, were carefully reviewed and selected from 79 submissions.

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