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Transactions on Edutainment VII [electronic resource] / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Maiga Chang, Mingmin Zhang.

Contributor(s): Pan, Zhigeng [editor.] | Cheok, Adrian David [editor.] | Mueller, Wolfgang [editor.] | Chang, Maiga [editor.] | Zhang, Mingmin [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Transactions on Edutainment: 7145Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2012Edition: 1st ed. 2012.Description: XIII, 284 p. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783642290503.Subject(s): User interfaces (Computer systems) | Human-computer interaction | Artificial intelligence | Application software | Multimedia systems | Computer graphics | Education -- Data processing | User Interfaces and Human Computer Interaction | Artificial Intelligence | Computer and Information Systems Applications | Multimedia Information Systems | Computer Graphics | Computers and EducationAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 005.437 | 004.019 Online resources: Click here to access online In: Springer Nature eBookSummary: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers of this volume deal with virtual human; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.
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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers of this volume deal with virtual human; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.

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