Advances in Computer Games [electronic resource] : 17th International Conference, ACG 2021, Virtual Event, November 23-25, 2021, Revised Selected Papers / edited by Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer.
Contributor(s): Browne, Cameron [editor.] | Kishimoto, Akihiro [editor.] | Schaeffer, Jonathan [editor.] | SpringerLink (Online service).
Material type: BookSeries: Lecture Notes in Computer Science: 13262Publisher: Cham : Springer International Publishing : Imprint: Springer, 2022Edition: 1st ed. 2022.Description: XIII, 257 p. 107 illus., 72 illus. in color. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783031114885.Subject(s): Computer science | User interfaces (Computer systems) | Human-computer interaction | Artificial intelligence | Computer vision | Computer science -- Mathematics | Theory of Computation | User Interfaces and Human Computer Interaction | Artificial Intelligence | Computer Vision | Mathematics of ComputingAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 004.0151 Online resources: Click here to access onlineLearning in Games -- Improving Counterfactual Regret Minimization Agents Training in the Card Game Cheat -- Deep Reinforcement Learning for Morpion Solitaire -- Expert Iteration for Risk -- Search in Games -- Sequential Halving Using Scores -- Cosine Annealing, Mixnet and Swish Activation for Computer Go -- A Heuristic Approach to the Game of Sylver Coinage -- Evaluating Interpretability Methods for DNNs in Game-Playing Agents -- Solving Games -- Quixo is Solved -- Solving Bicoloring-Graph Games on Rectangular Boards - Part 1: Partisan Col and Snort -- Solving Bicoloring-Graph Games on Rectangular Boards - Part 2: Impartial Col and Snort -- BoxOff is NP-Complete.
This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23-25, 2021. The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems.
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