Advances in Computer Games [electronic resource] : 13th International Conference, ACG 2011, Tilburg, The Netherlands, November 20-22, 2011, Revised Selected Papers / edited by H. Jaap van den Herik, Aske Plaat.
Contributor(s): van den Herik, H. Jaap [editor.] | Plaat, Aske [editor.] | SpringerLink (Online service).
Material type: BookSeries: Theoretical Computer Science and General Issues: 7168Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2012Edition: 1st ed. 2012.Description: XXIII, 356 p. 131 illus. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783642318665.Subject(s): Algorithms | Artificial intelligence | Computer science | Computer networks | Computer science -- Mathematics | Discrete mathematics | Numerical analysis | Algorithms | Artificial Intelligence | Theory of Computation | Computer Communication Networks | Discrete Mathematics in Computer Science | Numerical AnalysisAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 518.1 Online resources: Click here to access online In: Springer Nature eBookSummary: This book constitutes the thoroughly refereed post-conference proceedings of the 13th Advances in Computer Games Conference, ACG 2011, held in Tilburg, The Netherlands, in November 2011. The 29 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover a wide range of topics such as Monte-Carlo tree search and its enhancement, temporal difference learning, optimization, solving and searching, analysis of a game characteristic, new approaches, and serious games.No physical items for this record
This book constitutes the thoroughly refereed post-conference proceedings of the 13th Advances in Computer Games Conference, ACG 2011, held in Tilburg, The Netherlands, in November 2011. The 29 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover a wide range of topics such as Monte-Carlo tree search and its enhancement, temporal difference learning, optimization, solving and searching, analysis of a game characteristic, new approaches, and serious games.
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