Handbook of digital games / edited by Marios C. Angelides, Harry Agius. - 1 PDF (xi, 767 pages) : illustrations.

Includes bibliographical references and index.

Restricted to subscribers or individual electronic text purchasers.

"The first book to draw the various traditional and emerging facets of gaming together into a single volume, Handbook of Digital Games explores all the necessary facets to design modern digital game, including MPEG-4, MPEG-7, MPEG-21, Virtual Reality, autonomous Artificial Intelligence, social media function, and multi-generational aspect of modern computer games. Featuring over twenty-five international experts from both academia and game industry, this valuable handbook covers all the basics and current trends of computer games for the engineers in the game industry"--




Mode of access: World Wide Web

9781118796443

10.1002/9781118796443 doi






Computer games.
Video games.


Electronic books.

GV1469.27 / .H36 2014eb

794.8