Virtual, Augmented and Mixed Reality 8th International Conference, VAMR 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17-22, 2016. Proceedings / [electronic resource] :
edited by Stephanie Lackey, Randall Shumaker.
- 1st ed. 2016.
- XIX, 749 p. 304 illus. online resource.
- Information Systems and Applications, incl. Internet/Web, and HCI, 9740 2946-1642 ; .
- Information Systems and Applications, incl. Internet/Web, and HCI, 9740 .
Usability, User Experience and Design in VAMR, Perception, Cognition -- Psychology and Behaviour in VAMR -- Multimodal Interaction in VAMR, Novel Devices and Technologies in VAMR -- VAMR Applications in Aviation, Space and the Military -- Medicine, Health and Well-Being Applications of VAMR -- VAMR in Industry, Design and Engineering, Novel Virtual Environments.
This volume constitutes the refereed proceedings of the 8th International Conference on HCI in Virtual, Augmented and Mixed Reality, VAMR 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, which took place in Toronto, Canada, in July 2016. HCII 2016 received a total of 4354 submissions, of which 1287 papers were accepted for publication after a careful reviewing process. The 70 papers presented in this volume are organized in topical sections named: Usability, User Experience and Design in VAMR, Perception, Cognition, Psychology and Behaviour in VAMR, Multimodal Interaction in VAMR, Novel Devices and Technologies in VAMR, VAMR Applications in Aviation, Space and the Military, Medicine, Health and Well-Being Applications of VAMR, VAMR in Industry, Design and Engineering, Novel Virtual Environments.
9783319399072
10.1007/978-3-319-39907-2 doi
User interfaces (Computer systems). Human-computer interaction. Interactive multimedia. Multimedia systems. Computers and civilization. Artificial intelligence. Image processing--Digital techniques. Computer vision. Application software. User Interfaces and Human Computer Interaction. Media Design. Computers and Society. Artificial Intelligence. Computer Imaging, Vision, Pattern Recognition and Graphics. Computer and Information Systems Applications.