Advances in Computer Entertainment Technology 14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings / [electronic resource] : edited by Adrian David Cheok, Masahiko Inami, Teresa Romão. - 1st ed. 2018. - XVI, 895 p. 374 illus. online resource. - Information Systems and Applications, incl. Internet/Web, and HCI, 10714 2946-1642 ; . - Information Systems and Applications, incl. Internet/Web, and HCI, 10714 .

This book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017. The 59 full papers presented were selected from a total of 229 submissions. ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. The chapter 'eSport vs irlSport' is open access under a CC BY 4.0 license via link.springer.com.

9783319762708

10.1007/978-3-319-76270-8 doi


Application software.
User interfaces (Computer systems).
Human-computer interaction.
Image processing--Digital techniques.
Computer vision.
Computer engineering.
Computer networks .
Artificial intelligence.
Computer and Information Systems Applications.
User Interfaces and Human Computer Interaction.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Computer Engineering and Networks.
Artificial Intelligence.

QA76.76.A65

005.3