Motion in Games 4th International Conference, MIG 2011, Edinburgh, United Kingdom, November 13-15, 2011, Proceedings / [electronic resource] :
edited by Jan Allbeck, Petros Faloutsos.
- 1st ed. 2011.
- XII, 460 p. 202 illus., 174 illus. in color. online resource.
- Image Processing, Computer Vision, Pattern Recognition, and Graphics, 7060 3004-9954 ; .
- Image Processing, Computer Vision, Pattern Recognition, and Graphics, 7060 .
This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.
9783642250903
10.1007/978-3-642-25090-3 doi
Image processing--Digital techniques. Computer vision. Application software. Artificial intelligence. User interfaces (Computer systems). Human-computer interaction. Computer simulation. Algorithms. Computer Imaging, Vision, Pattern Recognition and Graphics. Computer and Information Systems Applications. Artificial Intelligence. User Interfaces and Human Computer Interaction. Computer Modelling. Algorithms.