Motion in Games 4th International Conference, MIG 2011, Edinburgh, United Kingdom, November 13-15, 2011, Proceedings / [electronic resource] : edited by Jan Allbeck, Petros Faloutsos. - 1st ed. 2011. - XII, 460 p. 202 illus., 174 illus. in color. online resource. - Image Processing, Computer Vision, Pattern Recognition, and Graphics, 7060 3004-9954 ; . - Image Processing, Computer Vision, Pattern Recognition, and Graphics, 7060 .

This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.

9783642250903

10.1007/978-3-642-25090-3 doi


Image processing--Digital techniques.
Computer vision.
Application software.
Artificial intelligence.
User interfaces (Computer systems).
Human-computer interaction.
Computer simulation.
Algorithms.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Computer and Information Systems Applications.
Artificial Intelligence.
User Interfaces and Human Computer Interaction.
Computer Modelling.
Algorithms.

TA1501-1820 TA1634

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