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Augmented Reality, Virtual Reality, and Computer Graphics [electronic resource] : 8th International Conference, AVR 2021, Virtual Event, September 7-10, 2021, Proceedings / edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Patrick Bourdot.

Contributor(s): De Paolis, Lucio Tommaso [editor.] | Arpaia, Pasquale [editor.] | Bourdot, Patrick [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Image Processing, Computer Vision, Pattern Recognition, and Graphics: 12980Publisher: Cham : Springer International Publishing : Imprint: Springer, 2021Edition: 1st ed. 2021.Description: XVI, 737 p. 482 illus., 441 illus. in color. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783030875954.Subject(s): Image processing -- Digital techniques | Computer vision | Computer Imaging, Vision, Pattern Recognition and GraphicsAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 006 Online resources: Click here to access online In: Springer Nature eBookSummary: This book constitutes the refereed proceedings of the 8th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2021, held in Italy, in September 2021. Due to COVID-19 pandemic the conference was held virtually. The 38 full and 14 short papers were carefully reviewed and selected from 69 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, applications in cultural heritage, in medicine, in education, and in industry.
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This book constitutes the refereed proceedings of the 8th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2021, held in Italy, in September 2021. Due to COVID-19 pandemic the conference was held virtually. The 38 full and 14 short papers were carefully reviewed and selected from 69 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, applications in cultural heritage, in medicine, in education, and in industry.

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