Normal view MARC view ISBD view

FSTTCS 2004: Foundations of Software Technology and Theoretical Computer Science [electronic resource] : 24th International Conference, Chennai, India, December 16-18, 2004, Proceedings / edited by Kamal Lodaya, Meena Mahajan.

Contributor(s): Lodaya, Kamal [editor.] | Mahajan, Meena [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Lecture Notes in Computer Science: 3328Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2005Edition: 1st ed. 2005.Description: XVI, 532 p. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783540305385.Subject(s): Software engineering | Computer science | Compilers (Computer programs) | Machine theory | Algorithms | Software Engineering | Theory of Computation | Computer Science Logic and Foundations of Programming | Compilers and Interpreters | Formal Languages and Automata Theory | AlgorithmsAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 005.1 Online resources: Click here to access online
Contents:
Invited Papers -- Genome Halving Problem Revisited -- Verifying Probabilistic Procedural Programs -- Streaming Algorithms for Geometric Problems -- Toward a Grainless Semantics for Shared-Variable Concurrency -- Regular Languages, Unambiguous Concatenation and Computational Complexity -- Contributed Papers -- Decidability of Zenoness, Syntactic Boundedness and Token-Liveness for Dense-Timed Petri Nets -- On the Urgency Expressiveness -- Asynchronous Automata-Theoretic Characterization of Aperiodic Trace Languages -- A Decidable Fragment of Separation Logic -- Approximate Range Searching Using Binary Space Partitions -- Representable Disjoint NP-Pairs -- Symbolic Reachability Analysis of Higher-Order Context-Free Processes -- Optimal Strategies in Priced Timed Game Automata -- A Calculus for Trust Management -- Short-Cuts on Star, Source and Planar Unfoldings -- Subdividing Alpha Complex -- Real-Counter Automata and Their Decision Problems -- Adjunct Elimination Through Games in Static Ambient Logic -- On the Bisimulation Invariant Fragment of Monadic ?1 in the Finite -- On the Complexity of Hilbert's 17th Problem -- Who is Pointing When to Whom? -- An Almost Linear Time Approximation Algorithm for the Permanent of a Random (0-1) Matrix -- Distributed Games with Causal Memory Are Decidable for Series-Parallel Systems -- Expand, Enlarge, and Check: New Algorithms for the Coverability Problem of WSTS -- Minimum Weight Pseudo-Triangulations -- Join Algorithms for the Theory of Uninterpreted Functions -- No, Coreset, No Cry -- Hardness Hypotheses, Derandomization, and Circuit Complexity -- Improved Approximation Algorithms for Maximum Graph Partitioning Problems Extended Abstract -- Learning Languages from Positive Data and a Finite Number of Queries -- The Complexity of the Local Hamiltonian Problem.-Quantum and Classical Communication-Space Tradeoffs from Rectangle Bounds -- Adaptive Stabilization of Reactive Protocols -- Visibly Pushdown Games -- Refinement and Separation Contexts -- Decidability of MSO Theories of Tree Structures -- Distributed Algorithms for Coloring and Domination in Wireless Ad Hoc Networks -- Monotone Multilinear Boolean Circuits for Bipartite Perfect Matching Require Exponential Size -- Testing Geometric Convexity -- Complexity of Linear Connectivity Problems in Directed Hypergraphs -- Actively Learning to Verify Safety for FIFO Automata -- Reasoning About Game Equilibria Using Temporal Logic -- Alternation in Equational Tree Automata Modulo XOR.
In: Springer Nature eBook
    average rating: 0.0 (0 votes)
No physical items for this record

Invited Papers -- Genome Halving Problem Revisited -- Verifying Probabilistic Procedural Programs -- Streaming Algorithms for Geometric Problems -- Toward a Grainless Semantics for Shared-Variable Concurrency -- Regular Languages, Unambiguous Concatenation and Computational Complexity -- Contributed Papers -- Decidability of Zenoness, Syntactic Boundedness and Token-Liveness for Dense-Timed Petri Nets -- On the Urgency Expressiveness -- Asynchronous Automata-Theoretic Characterization of Aperiodic Trace Languages -- A Decidable Fragment of Separation Logic -- Approximate Range Searching Using Binary Space Partitions -- Representable Disjoint NP-Pairs -- Symbolic Reachability Analysis of Higher-Order Context-Free Processes -- Optimal Strategies in Priced Timed Game Automata -- A Calculus for Trust Management -- Short-Cuts on Star, Source and Planar Unfoldings -- Subdividing Alpha Complex -- Real-Counter Automata and Their Decision Problems -- Adjunct Elimination Through Games in Static Ambient Logic -- On the Bisimulation Invariant Fragment of Monadic ?1 in the Finite -- On the Complexity of Hilbert's 17th Problem -- Who is Pointing When to Whom? -- An Almost Linear Time Approximation Algorithm for the Permanent of a Random (0-1) Matrix -- Distributed Games with Causal Memory Are Decidable for Series-Parallel Systems -- Expand, Enlarge, and Check: New Algorithms for the Coverability Problem of WSTS -- Minimum Weight Pseudo-Triangulations -- Join Algorithms for the Theory of Uninterpreted Functions -- No, Coreset, No Cry -- Hardness Hypotheses, Derandomization, and Circuit Complexity -- Improved Approximation Algorithms for Maximum Graph Partitioning Problems Extended Abstract -- Learning Languages from Positive Data and a Finite Number of Queries -- The Complexity of the Local Hamiltonian Problem.-Quantum and Classical Communication-Space Tradeoffs from Rectangle Bounds -- Adaptive Stabilization of Reactive Protocols -- Visibly Pushdown Games -- Refinement and Separation Contexts -- Decidability of MSO Theories of Tree Structures -- Distributed Algorithms for Coloring and Domination in Wireless Ad Hoc Networks -- Monotone Multilinear Boolean Circuits for Bipartite Perfect Matching Require Exponential Size -- Testing Geometric Convexity -- Complexity of Linear Connectivity Problems in Directed Hypergraphs -- Actively Learning to Verify Safety for FIFO Automata -- Reasoning About Game Equilibria Using Temporal Logic -- Alternation in Equational Tree Automata Modulo XOR.

There are no comments for this item.

Log in to your account to post a comment.