Motion in Games [electronic resource] : 4th International Conference, MIG 2011, Edinburgh, United Kingdom, November 13-15, 2011, Proceedings / edited by Jan Allbeck, Petros Faloutsos.
Contributor(s): Allbeck, Jan [editor.] | Faloutsos, Petros [editor.] | SpringerLink (Online service).
Material type: BookSeries: Image Processing, Computer Vision, Pattern Recognition, and Graphics: 7060Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2011Edition: 1st ed. 2011.Description: XII, 460 p. 202 illus., 174 illus. in color. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783642250903.Subject(s): Image processing -- Digital techniques | Computer vision | Application software | Artificial intelligence | User interfaces (Computer systems) | Human-computer interaction | Computer simulation | Algorithms | Computer Imaging, Vision, Pattern Recognition and Graphics | Computer and Information Systems Applications | Artificial Intelligence | User Interfaces and Human Computer Interaction | Computer Modelling | AlgorithmsAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 006 Online resources: Click here to access online In: Springer Nature eBookSummary: This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.No physical items for this record
This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.
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