Intelligent Virtual Agents [electronic resource] : 9th International Conference, IVA 2009 Amsterdam, The Netherlands, September 14-16, 2009 Proceedings / edited by Zsófia Ruttkay, Michael Kipp, Anton Nijholt, Hannes Högni Vilhjálmsson.
Contributor(s): Ruttkay, Zsófia [editor.] | Kipp, Michael [editor.] | Nijholt, Anton [editor.] | Vilhjálmsson, Hannes Högni [editor.] | SpringerLink (Online service).
Material type: BookSeries: Lecture Notes in Artificial Intelligence: 5773Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2009Edition: 1st ed. 2009.Description: XIX, 571 p. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783642043802.Subject(s): Artificial intelligence | Computer engineering | Computer networks | User interfaces (Computer systems) | Human-computer interaction | Application software | Education -- Data processing | Computers and civilization | Artificial Intelligence | Computer Engineering and Networks | User Interfaces and Human Computer Interaction | Computer and Information Systems Applications | Computers and Education | Computers and SocietyAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 006.3 Online resources: Click here to access onlineKeynote Talks -- Personality and Memory -- Gesture and Bodily Behavior -- Evaluation -- Facial Expression and Gaze -- Culture, Affect and Empathy -- Agents in Virtual Worlds and Games -- Tools and Motion Capture -- Speech and Dialogue -- Posters -- GALA Papers.
This book constitutes the refereed proceedings of the 9th International Conference on Intelligent Virtual Agents, IVA 2009, held in Amsterdam, The Netherlands, in September 2009. The 19 revised full papers and 30 revised short papers presented together with 35 poster papers, three keynote talks, and 7 GALA papers were carefully reviewed and selected from 104 submissions. The papers are organized in topical sections on personality and memory, gesture and bodily behavior, evaluation, facial expression and gaze, culture, affect and empathy, agents in virtual worlds and games, tools and motion capture, and speech and dialogue.
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