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Computers and Games [electronic resource] : 7th International Conference, CG 2010, Kanazawa, Japan, September 24-26, 2010, Revised Selected Papers / edited by H. Jaap van den Herik, Hiroyuki Iida, Aske Plaat.

Contributor(s): van den Herik, H. Jaap [editor.] | Iida, Hiroyuki [editor.] | Plaat, Aske [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Theoretical Computer Science and General Issues: 6515Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2011Edition: 1st ed. 2011.Description: XVIII, 277 p. 99 illus., 23 illus. in color. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783642179280.Subject(s): Algorithms | Artificial intelligence | Computer networks  | Computer science | Computer science -- Mathematics | Discrete mathematics | Machine theory | Algorithms | Artificial Intelligence | Computer Communication Networks | Theory of Computation | Discrete Mathematics in Computer Science | Formal Languages and Automata TheoryAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 518.1 Online resources: Click here to access online In: Springer Nature eBookSummary: This book constitutes the refereed proceedings of the 7th International Conference on Computers and Games, CG 2010, held in Kanazawa, Japan, in September 2010. The 24 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics such as monte-carlo tree search, proof-number search, UCT algorithm, scalability, parallelization, opening books, knowledge abstraction, solving games, consultation of players, multi-player games, extraversion, and combinatorial game theory. In addition a wide range of computer games is dealt with, such as Chinese Checkers, Chinese Chess, Connect6, Go, Havannah, Lines of Action, Pckomino, Shogi, Surakarta, and Yahtzee.
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This book constitutes the refereed proceedings of the 7th International Conference on Computers and Games, CG 2010, held in Kanazawa, Japan, in September 2010. The 24 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics such as monte-carlo tree search, proof-number search, UCT algorithm, scalability, parallelization, opening books, knowledge abstraction, solving games, consultation of players, multi-player games, extraversion, and combinatorial game theory. In addition a wide range of computer games is dealt with, such as Chinese Checkers, Chinese Chess, Connect6, Go, Havannah, Lines of Action, Pckomino, Shogi, Surakarta, and Yahtzee.

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