Advances in Computer Entertainment [electronic resource] : 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings / edited by Dennis Reidsma, Katayose Haruhiro, Anton Nijholt.
Contributor(s): Reidsma, Dennis [editor.] | Haruhiro, Katayose [editor.] | Nijholt, Anton [editor.] | SpringerLink (Online service).
Material type: BookSeries: Information Systems and Applications, incl. Internet/Web, and HCI: 8253Publisher: Cham : Springer International Publishing : Imprint: Springer, 2013Edition: 1st ed. 2013.Description: XXVI, 668 p. 284 illus. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783319031613.Subject(s): Application software | User interfaces (Computer systems) | Human-computer interaction | Image processing -- Digital techniques | Computer vision | Algorithms | Computer networks | Artificial intelligence | Computer and Information Systems Applications | User Interfaces and Human Computer Interaction | Computer Imaging, Vision, Pattern Recognition and Graphics | Algorithms | Computer Communication Networks | Artificial IntelligenceAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 005.3 Online resources: Click here to access onlineNew devices -- Evaluation and user studies -- Games as interface to serious applications -- Creating immersion -- Interfaces -- New experiences -- Procedural approaches and AI -- Theory.
This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.
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