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Transactions on Edutainment III [electronic resource] / edited by Maiga Chang.

Contributor(s): Chang, Maiga [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Transactions on Edutainment: 5940Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2009Edition: 1st ed. 2009.Description: X, 275 p. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783642112454.Subject(s): User interfaces (Computer systems) | Human-computer interaction | Information storage and retrieval systems | Artificial intelligence | Application software | Multimedia systems | Computer graphics | User Interfaces and Human Computer Interaction | Information Storage and Retrieval | Artificial Intelligence | Computer and Information Systems Applications | Multimedia Information Systems | Computer GraphicsAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 005.437 | 004.019 Online resources: Click here to access online
Contents:
Engaging Kids with the Concept of Sustainability Using a Commercial Video Game - A Case Study -- Engaging Kids with the Concept of Sustainability Using a Commercial Video Game - A Case Study -- Doing It Right: Combining Edutainment Format Development and Research -- Edutainment Robotics as Learning Tool -- SoundTag: RFID Based Wearable Computer Play Tool for Children -- A Comparison between Drill-Based and Game-Based Typing Software -- Widget-Based Simulator for Testing Smart Space -- Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education -- Learning English through Serious Games - Reflections on Teacher and Learner Performance -- Motivational Factors in Educational MMORPGs: Some Implications for Education -- A Distributed Multi-agent Architecture in Simulation Based Medical Training -- Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations -- Sketch Learning Environment with Diagnosis and Drawing Guidance from Rough Form to Detailed Contour Form -- Regular Papers -- Application of Visualization in Virtual Endoscopy System -- Design and Implementation of Virtual Museum Based on Web3D -- Large Area Interactive Browsing for High Resolution Digitized Dunhuang Murals -- Research of Autonomous Active Control for Virtual Human Based on Emotion-Driven Model -- An XML-Based Interface Customization Model in Digital Museum -- Animation as an Aid for Higher Education Computing Teaching -- Bringing Integrated Multimedia Content into Virtual Reality Environments -- Virtual Reality House for Rehabilitation of Aphasic Clients -- Investigating the Effects of Educational Game with Wii Remote on Outcomes of Learning -- Using Computer Games for Youth Development.
In: Springer Nature eBookSummary: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The third volume in this series contains a selection of 12 outstanding contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games, held in Canada in August 2009. The main focus of these papers is on the use of games to stimulate learners. In addition, 10 regular papers are included, presenting a wide range of edutainment tools and applications.
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Engaging Kids with the Concept of Sustainability Using a Commercial Video Game - A Case Study -- Engaging Kids with the Concept of Sustainability Using a Commercial Video Game - A Case Study -- Doing It Right: Combining Edutainment Format Development and Research -- Edutainment Robotics as Learning Tool -- SoundTag: RFID Based Wearable Computer Play Tool for Children -- A Comparison between Drill-Based and Game-Based Typing Software -- Widget-Based Simulator for Testing Smart Space -- Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education -- Learning English through Serious Games - Reflections on Teacher and Learner Performance -- Motivational Factors in Educational MMORPGs: Some Implications for Education -- A Distributed Multi-agent Architecture in Simulation Based Medical Training -- Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations -- Sketch Learning Environment with Diagnosis and Drawing Guidance from Rough Form to Detailed Contour Form -- Regular Papers -- Application of Visualization in Virtual Endoscopy System -- Design and Implementation of Virtual Museum Based on Web3D -- Large Area Interactive Browsing for High Resolution Digitized Dunhuang Murals -- Research of Autonomous Active Control for Virtual Human Based on Emotion-Driven Model -- An XML-Based Interface Customization Model in Digital Museum -- Animation as an Aid for Higher Education Computing Teaching -- Bringing Integrated Multimedia Content into Virtual Reality Environments -- Virtual Reality House for Rehabilitation of Aphasic Clients -- Investigating the Effects of Educational Game with Wii Remote on Outcomes of Learning -- Using Computer Games for Youth Development.

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The third volume in this series contains a selection of 12 outstanding contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games, held in Canada in August 2009. The main focus of these papers is on the use of games to stimulate learners. In addition, 10 regular papers are included, presenting a wide range of edutainment tools and applications.

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